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Quick question on Favored weapon


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#1 The Glen

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Posted 30 December 2012 - 05:59 PM

Group is building a regiment from a world that is extremely rich and provides rather well equipped soldiers.  Their favored basic weapon is the bolter, when adding additional equipment does 'favored basic weapon' add the bolter to the basic kit or allow another weapon as a favored like a flamer?  I'm thinking the latter but wanted to be sure.



#2 Drop Bear 2.0

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Posted 30 December 2012 - 07:22 PM

Storm Bolter for basic Squad Support with Plasma and Melter readly avalible.



#3 Plushy

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Posted 30 December 2012 - 11:10 PM

It adds a Bolter to the Standard Kit.


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#4 MILLANDSON

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Posted 30 December 2012 - 11:31 PM

Plushy said:

It adds a Bolter to the Standard Kit.

Where does it say that? Because originally, the guy who suggested adding that rule to the book (HMBC) meant for the rule to, if I remember correctly, add one favoured weapon to the squad. However, now, from what's written on the page opposite the table, it looks like it allows the choice of a second Favoured Weapon (of either Basic or Heavy type), not that it adds it to the standard kit.


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#5 Plushy

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Posted 30 December 2012 - 11:46 PM

MILLANDSON said:

Plushy said:

 

It adds a Bolter to the Standard Kit.

 

 

Where does it say that? Because originally, the guy who suggested adding that rule to the book (HMBC) meant for the rule to, if I remember correctly, add one favoured weapon to the squad. However, now, from what's written on the page opposite the table, it looks like it allows the choice of a second Favoured Weapon (of either Basic or Heavy type), not that it adds it to the standard kit.

 

Whoops, I'm an idiot. It adds one Favored Weapon to the squad the last time I checked. I don't think the idea of adding another Favored Weapon makes much sense.


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#6 MILLANDSON

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Posted 30 December 2012 - 11:48 PM

Plushy said:

MILLANDSON said:

 

Plushy said:

 

It adds a Bolter to the Standard Kit.

 

 

Where does it say that? Because originally, the guy who suggested adding that rule to the book (HMBC) meant for the rule to, if I remember correctly, add one favoured weapon to the squad. However, now, from what's written on the page opposite the table, it looks like it allows the choice of a second Favoured Weapon (of either Basic or Heavy type), not that it adds it to the standard kit.

 

 

 

Whoops, I'm an idiot. It adds one Favored Weapon to the squad the last time I checked. I don't think the idea of adding another Favored Weapon makes much sense.

It was just the wording of it that makes it sound like it could mean that… might be worth someone sending a rules question to FFG to clarify?

I'll send one now burla


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#7 WittyDroog

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Posted 31 December 2012 - 10:49 AM

See I thought the benefit of having a weapon marked as a "Favored Weapon" meant that it was easier to requisition (small bonus) and that classes like the Weapon Specialist and Heavy Gunner had the option to take them at creation.



#8 The Glen

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Posted 31 December 2012 - 02:48 PM

Confusion is that it says 'add one favored X weapon' to the kit.  It reads as this is now part of the gear you start with.  This seems to be silly to allow everybody to start with a heavy weapon, but 15 points is a lot of points just to have the option later of getting it easier.



#9 Plushy

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Posted 31 December 2012 - 05:01 PM

The Glen said:

Confusion is that it says 'add one favored X weapon' to the kit.  It reads as this is now part of the gear you start with.  This seems to be silly to allow everybody to start with a heavy weapon, but 15 points is a lot of points just to have the option later of getting it easier.

 

In the Beta, it was clarified to mean one per squad. I don't know if this is true anymore or not, but I think that it makes the most sense.


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#10 Rozen

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Posted 31 December 2012 - 06:26 PM

I'm pretty sure based on the book adding a favoured weapon to a regiment does too things:

* Gives a small bonus to rolls to acquire it based on logistics

* Allows Weapons Specialists to take one as their chosen addition to their kit.

 

Heavy weapon does the same thing for Heavy Gunners.



#11 MILLANDSON

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Posted 01 January 2013 - 03:56 AM

Rozen said:

I'm pretty sure based on the book adding a favoured weapon to a regiment does too things:

* Gives a small bonus to rolls to acquire it based on logistics

* Allows Weapons Specialists to take one as their chosen addition to their kit.

 

Heavy weapon does the same thing for Heavy Gunners.

Except you are able to pick Favoured Weapons without having to take the options for them on the table, as shown by all the pre-generated regiments and the testing done throughout the Beta.

As I said above, I sent an e-mail to FFG asking for clarification on what the two options on the table actually do.


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#12 Burek

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Posted 01 January 2013 - 01:03 PM

MILLANDSON said:

Except you are able to pick Favoured Weapons without having to take the options for them on the table, as shown by all the pre-generated regiments and the testing done throughout the Beta.

As I said above, I sent an e-mail to FFG asking for clarification on what the two options on the table actually do.

 

I figured it added another favoured weapon to the regiment's existing ones; eg. During Regiment Creation, you chose Plasma Gun as your favoured basic weapon and Heavy Bolter as favoured heavy weapon, but by paying the option on the table you can add a Flamer as a second favoured basic weapon.

I agree it seems costly for something which is probably rarely necessary, so I'm eager to see the response from FFG. Keep us posted!



#13 The Glen

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Posted 01 January 2013 - 03:31 PM

Half your points for one guy to get a +10 bonus to obtain a heavy weapon just seemed extremely steep.  Now if it does add another weapon, can you get a weapon that is more than Very Rare?  I can see a Seige regiment that has a mole mortar platoon in addition to normal field artillery. 



#14 MILLANDSON

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Posted 02 January 2013 - 08:53 AM

I got a response from FFG, and it is what I'd originally thought:

Hi Jordan,
 
I apologize for those entries, they are misleading and unclear. The intention is that that 
the player can use their Additional Standard Kit points to add additional weapons 
(one Basic and one Heavy) to be Favoured Weapon for the Regiment, giving the +10 to 
Logistics Tests, and allowing Specialities who gain access to the Regimental Favoured 
Weapons to select them at character creation. This clarification will be included in 
the first Errata document.

Basically, you get the standard 1xBasic Favoured Weapon and 1xHeavy Basic Weapon, but paying the 10/15 points allows you to select an additional Favoured Weapon, allowing you +10 to acquire that weapon, and the Weapon Specialist/Heavy Weapons guy gets to select that weapon as additional kit as per the specialty rules for those two choices.


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#15 Burek

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Posted 02 January 2013 - 09:58 AM

MILLANDSON said:

I got a response from FFG, and it is what I'd originally thought:

Hi Jordan,
 
I apologize for those entries, they are misleading and unclear. The intention is that that 
the player can use their Additional Standard Kit points to add additional weapons 
(one Basic and one Heavy) to be Favoured Weapon for the Regiment, giving the +10 to 
Logistics Tests, and allowing Specialities who gain access to the Regimental Favoured 
Weapons to select them at character creation. This clarification will be included in 
the first Errata document.

Basically, you get the standard 1xBasic Favoured Weapon and 1xHeavy Basic Weapon, but paying the 10/15 points allows you to select an additional Favoured Weapon, allowing you +10 to acquire that weapon, and the Weapon Specialist/Heavy Weapons guy gets to select that weapon as additional kit as per the specialty rules for those two choices.

Thanks for keeping us updated. Glad to see we interpreted it correctly.



#16 Face Eater

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Posted 02 January 2013 - 01:13 PM

MILLANDSON said:

 

I got a response from FFG, and it is what I'd originally thought:

Hi Jordan,
 
I apologize for those entries, they are misleading and unclear. The intention is that that 
the player can use their Additional Standard Kit points to add additional weapons 
(one Basic and one Heavy) to be Favoured Weapon for the Regiment, giving the +10 to 
Logistics Tests, and allowing Specialities who gain access to the Regimental Favoured 
Weapons to select them at character creation. This clarification will be included in 
the first Errata document.

Basically, you get the standard 1xBasic Favoured Weapon and 1xHeavy Basic Weapon, but paying the 10/15 points allows you to select an additional Favoured Weapon, allowing you +10 to acquire that weapon, and the Weapon Specialist/Heavy Weapons guy gets to select that weapon as additional kit as per the specialty rules for those two choices.

 

 

Thanks for that. That's what I thought initially but id started to doubt. It seems steep but I guess if you have a squad full (or almost full) of weapon specialists (which would be a fairly standard) or heavy weapon guys the ability to pick from two could work out well.



#17 Radwraith

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Posted 03 January 2013 - 06:20 PM

Face Eater said:

MILLANDSON said:

 

I got a response from FFG, and it is what I'd originally thought:

Hi Jordan,
 
I apologize for those entries, they are misleading and unclear. The intention is that that 
the player can use their Additional Standard Kit points to add additional weapons 
(one Basic and one Heavy) to be Favoured Weapon for the Regiment, giving the +10 to 
Logistics Tests, and allowing Specialities who gain access to the Regimental Favoured 
Weapons to select them at character creation. This clarification will be included in 
the first Errata document.

Basically, you get the standard 1xBasic Favoured Weapon and 1xHeavy Basic Weapon, but paying the 10/15 points allows you to select an additional Favoured Weapon, allowing you +10 to acquire that weapon, and the Weapon Specialist/Heavy Weapons guy gets to select that weapon as additional kit as per the specialty rules for those two choices.

 

 

Thanks for that. That's what I thought initially but id started to doubt. It seems steep but I guess if you have a squad full (or almost full) of weapon specialists (which would be a fairly standard) or heavy weapon guys the ability to pick from two could work out well.

You can now pick from three! Since the weapon specialist and Heavy Gunner both have default weapons plus at least one choice for a 'favored' weapon instead. Now you add a third option. Nice choices!



#18 HappyDaze

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Posted 04 January 2013 - 01:34 AM

I find myself doubting that most regiments will waste a full 1/3 of their kit points on having a coupon for a future option available rather than actually getting something that's immediately useful.


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#19 Plushy

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Posted 04 January 2013 - 02:25 AM

Question from someone who only has access to the Beta; did they keep the "add one Favored Weapon to the group" option?


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Please check out my Dark Heresy to Only War conversion! You can find it on the main Only War forum. I'm always looking for more people to playtest it!


#20 Face Eater

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Posted 04 January 2013 - 08:39 AM

HappyDaze said:

I find myself doubting that most regiments will waste a full 1/3 of their kit points on having a coupon for a future option available rather than actually getting something that's immediately useful.

Yeah it'll be a fringe option for sure, but if you've got a whole bunch of weapon specialists then it might make more sense to allow them to start with a selection of optimum weapons. No massive likely in RP group admitted.

The OP for instance, he's took a Bolter as a favoured weapon allowing all of his WS's to start with them. To add that as standard kit (freeing up their FW for say a meltagun) that would cost 20 points (gm's discretion of course, i doubt it would be 8 points for every squad member to have a Battle cannon as standard kit) but if they had fair few WS's (a sergeant and 4 WS is a fairly standard squad) then paying 10 points to have the option of either the bolter or melta for the WS's (poor sarge gets nothing but the logistics bonus to pick them up later) is a better investment leaving enough for that carapace armour. 






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