So true bro, Passage is consid ered one of the easiest quest, all thought some times it can be so tricky that even the most ''pro'' decks fail miserable .
One of my favorites for sure, hands down !
It is too easy multi-player to be one of my top 5 though I do like it. All of the original quests suffer a bit from scaling poorly. With that -
Escape from Dol Guldur - too hard solo. I rated it 9 on BGG so I must have liked it two player (2 handed) & my best LOTR experience was losing to this when I had to reshuffle right at the end of the game & got the Nazgul I had finally killed again.
Hunt for Golllum - the Hunters are very spiky & there are too many locations to be dynamic (it's a bit skew with random 8 threat 8 attack baddies)
Journey to Rhosgobel - too skewed to the healing gimmick.
Hills of Emin Mul - pretty boring with only locations to worry about. Possibly the worst quest but I enjoyed it the last time I tried it.
The Dead Marshes - losing Gollum in the swamp can give a very long & tedious game. Trying to guard him is a bit of a lottery
Return to Mirkwood - another good scenario but it's very hard solo, skewed to threat reduction?
Into the Pit (or something) - I like this one but you can get creature locked on the first location which is frustrating
Escape from Moria - a gimmick scenario where bypassing the objectives is the thing to do
Redhorn Gate - good but can have a tedious end game if you failed to draw the VP locations
Rivendell - Grr sleeping Sentry. I hate it but beating it gave me huge pleasure so it's not all bad….
Watcher in the Water - fun but depends on the tentacle lottery. This is almost a favourite
The Long dark, Foundations of Stone - not played these enough to opine. Foundations is no doubt better 2+ player & I have only soloed it
Shadow & Flame - easy if you "cheat" it very hard if you do not.
We Shall Away Ere Break of Day - fun enough but getting the treasure seems too random
I have not played the other hobbit ones enough to know.
Peril in Pelagir - Easiest of the HoN scenarios but the thematic bits work backwards.
Into Ithillien - Very skewed to Battle & has a few very nasty cards. Thematic stuff backwards here too
Siege of Cair Andros - good big fight.. I find it easier than Into Ithilien & saving the starting locations makes sense though I think they could be better tuned. Also needs a special deck.
There as threatened what I do not like about the other scenarios that stop them being favourites. I obviously like fighting more than questing. I use skew to mean hard to beat with a deck that is not made for it , though that's probably coloured a bit by my like of fighting. Ie if you love questing you may find Conlfict at the Carrock skewed against you.