I've been reading through my Adventure Book and Rule Book before running the beginner game with my friends. In reading about Despair and Triumph, the rules state that Triumph and Despair do NOT cancel each other out. Therefore, on any given roll, one can have both Despair and Triumph. Generally when I've played games with narrative successes and complications, I've tried to make the narrative bonuses and complications apply directly to the roll the character was making. For example, if they failed a sneak roll as well as rolled a complication, they would not only catch the attention of a local patrol, but may also have set off a base-wide alarm. However, I've never had a success equivalent to a Triumph at the same time as a complication equivalent to a Despair.
In my GMing, am I going to have to add in new extrinsic factors? Are there ways to have Triumphs and Despair intrinsic to the skill being rolled? Can anyone provide some examples of both Triumph and Despair within the same roll?
Thanks for your time.