HAAS-BIOROID: Core cards
Haas-Bioroid (core identity) is an economic powerhouse, running minimal events (max. 12) to collect 1 credit per turn (even a ruse that is later trashed unrezzed) except for turns when all actions are spent to score agendas. It has Adonis Campaign, a 1-action money generator temporarily filling your remote server fort when not used for agendas (or late game traps). It also has the excellent credit/action-saving agenda in Accelerated Beta Test (ideally set-up by Jinteki’s Precognition), promoting both quantity and quality of ice, perfectly synergising with Priority Requisition, so include Weyland’s Archer and/or NBN’s Tollbooth.
For events, Haas-Bioroid has Biotic Labour, allowing instant scoring of 3-advance agendas for 4 credits and the versatile Archived Memories to transmute to any archived card for 1 action cost 0. Need money fast? Recall the Hedge Fund. Need money slow? Recall an Ad Campaign. Need to use Precognition set-up again? Need to mess with the runner’s mind? Recall Aggressive Secretary then install it or a Private Security Force and advance it 1. Archived Memories also protects an unguarded Archive from any Accelerated Beta Test that trashes an agenda. Shipment from Mirrormorph wastes installation credits and is best for NBN (installing an agenda, SanSan City, and a Red Herring in your remote fort, next turn Anonymous Tip to refill hand).
The current meta-game where program-light Criminal is popular makes Aggressive Secretary a potent ambush. It is also the only ambush that guarantees hurt with 1 advance as it is targeted removal (unlike random damage). 1 advance threatens a next turn Private Security Force (requisite until WLA) or Priority Requisition with Biotic Labour. Installing ambush is usually a late game play. Prior to WLA, an ambush can never be advanced over 2 as this invests too many actions on an agenda that can be stolen hence must be an ambush. The example below demonstrates an optimal use of an ambush (also some ice-building rules and mind tricks).
You have 4 agenda points and have a 3 level remote fort (say Enigma at the front to absorb Inside Job and leech extra credit then Ichi then Heimdall at the back). The runner has 3 ice-breakers to break through but insufficient credit/actions (due to you stacking Bioroids of different types). You however suspect he has a Lucky Gamble, a Stimhack or a Bank Job on your PAD Campaign. With only 4 credits, you confidently install a card (+1 credit) in the remote fort and advance it 2 (-2 credits), 3 credits left. The runner must now play Infiltration (unlucky) or use his fast money card to run at the remote fort as you threaten the win by advancing Priority Requisition to 5. Because on the table it looked like the server could not be accessed, this further reinforces his suspicion you are going for the win. He plays his quick money surprise, only to access a Secretary, losing 2 key programs (ideally out-of-faction). Cue “I Robot”-style female computer voice: “I am sorry, Gabriel. Crime deserves punishment.”
When choosing ice, choose the most cost-efficient vs. best 3 ice breakers: Corroder, Ninja and Gordian Blade (WLA adds no better ice breakers). You must also consider Yug 5.0 so minimal low strength code gates. This is because every runner should play 3 Special Orders for consistency. You want an even distribution between the 3 types as you ideally want to stack 3 different types in 3 central servers plus your remote fort. You are playing a defensive long game and you may suffer a few hits early on before stabilising, leveraging a superior economy. Beware stacking program-thrashing ice without “end the run” at the back, else a runner with no programs could just walk in. Finally, Haas-Bioroid needs at least 12 ice with explicit “end the run”, the primary purpose of ice!
Note there can never be an optimal deck list. The very fact that a deck list becomes popular makes it weaker as it is more predictable, especially in a bluff-heavy game. There is an argument that the Corp deck should have as many different installable cards as possible to maximise the surprise factor when rezzing (also runner must keep track after exposing). But this needs to be balanced by having a consistent strategy. Bioroid ice are powerful but can be bypassed by first action runs. This can be mitigated by stacking them hence more of the same helps this.