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Rebel Alliance deck idea


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#1 Trowa

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Posted 27 December 2012 - 11:50 AM

 

Allegiance (1)
Rebel Alliance
 
 
Objectives (10)
The Defense of Yavin 4  x2
Mission Briefing
Fleeing the Empire x2
The Rebel Fleet x2
Draw Their Fire
Mobilize the Squadrons x2
 
 
Units (24)
A-Wing
Admiral Ackbar
Battlefield Engineers
Fleet Officer x2
Home One x2
Leia Organa x2
Mon Mothma
Red Two x2
Repair Droid x2
Rookie Pilot x2
X-Wing x3
X-Wing Escort
Y-Wing x4
 
 
Event (9)
Cover Fire x2
Heroic Sacrifice
Rebel Assault x4
You're My Only Hope x2
 
 
Enhancement (12)
Astromech Droid Upgrade x2
Fleet Command Center
Heavy Blaster Emplacement
Hidden Outpost x4
Stolen Plans x2
Trench Run x2
 
 
Fate (5)
Heat of Battle
Target of Opportunity x2
Twist of Fate x2
 
 
The premise of this deck is to flood resources (Hidden Outpost, Fleet Command Center, Mon Mothma) and build card advantage (Mission Briefing, A-Wing, You're My Only Hope, Stolen Plans) to swarm you opponent with Y-Wings and Vehicles with Astromech Droid Upgrade to get lots of blast damage on the table.  Home One and Ackbar are your bombs.  But the real premise of the deck is to get Leia on the table, and subsequently off the table.  This can be done with You're My Only Hope and Covering Fire.  Once you've established an army capable of taking out an objective the idea is to attack an objective with everything, use one of the above cards to sac Leia putting her under an objective then attack that objective to get Leia back.  Combined with cards like Red Two and Wookie Smuggler (who isn't in the deck but I keep wanting to find a way to work in) it's possible with some luck to destroy 3 objectives in one turn.
 
What do you think?


#2 D.Knight Sevus

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Posted 28 December 2012 - 08:04 AM

For the people who like links.

Affiliation: Rebel Alliance

Objective Sets (10):
2 The Defense of Yavin 4
1 Mission Briefing
2 Fleeing the Empire
2 The Rebel Fleet
1 Draw Their Fire
2 Mobilize the Squadrons

Personally, I'm a really big fan of Hit and Run and its Dark Side counterpart, Reconnaissance Mission, and try to fit them in if I can, especially in a single-affiliation deck like this one. Out of your objectives here, I think the least useful one is going to be Draw Their Fire, so I'd swap that with a Hit and Run. If you don't like Hit and Run, I'd still take out Draw Their Fire for another Mission Briefing. X-Wing Escort and Heroic Sacrifice are situational, and I'd much rather have another chance at getting to Heavy Blaster Emplacement, Battlefield Engineers, and A-Wing than have a single Admiral Ackbar in the deck.

Other than that, it looks pretty good. Let me know how Fleeing the Empire works out for you, I'm not running it in my Rebel deck.



#3 circledude

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Posted 28 December 2012 - 03:26 PM

The +1 reserve can really help help when you are in edge battles.






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