My initial post about playing without the "bits" was out of a "curiosity” I had regarding the WFRP3e entire line.
NOT to beat a dead horse or harp on FFG, (there has been plenty of that in other posts already) but I have yet to hear of ANYONE,… ANYONE,.. that plays this game WITHOUT ANY of the "bits". Sure, every GM has their modifications and removal and/or add ons, but again, I have never heard of anyone that plays "old school" - book, paper, pen.
Please correct me if I am wrong, but wasn't that the purpose of creating the "books"?
As I see it, (and again, I could be wayyyy off here) when FFG created the "books" they screwed the pooch,.. --- again -- !
Is my summary off? They create a VERY unique, new, fresh, mechanic and rules system that was VERY different compared to anything else out there and did so with a rather "well known" brand. They had to know that there was a solid and substantial fan base, and with any new version there is ALWAYS a small crowd from that base that vocally moans about nothing being wrong with the existing version. This occurs weather or not the new version is radically different from the old one.
With WFRP3e, the new version was (and is) RADICALLY different from the old version, so they should have expected that this "moaning" group would be larger than usual. Now throw into the mix that FFG is mostly a board game and card game publisher.
So they release WFRP3e and almost immediately there exists the "should have been expected" backlash. ---- I have read and seen the reviews on rpg geek and youtube ---- "ohh this stinks",…"Ohh this is a board game",… "ohh this is a card game",… "ohh, this game is wayy too expensive, don't bother", etc,..
So, due to the combination of a terribly written and woefully disorganized core set rulebook, and the lack of foresight and education of the system to the players, these FALSE reviews and overall summaries of the game began to take root. (Anybody that has REALLY played WFRP3e, and given it at least three good sessions KNOWS that it is NOT a card game or a board game. IMHO, I have found it to be one of the BEST mechanics out there for enabling a player to "pretend to be their character" which is what RPG games are all about, right? Having fun pretending to be a "hero" in a world where you can slay the enemy, get the girl, and ride off into the sunset with glory and fortune,… IF you survive !?! ) SO screw up #1.
So what does FFG do?? IMO, they screw up AGAIN by completely misinterpreting the reaction and "listening" to these FALSE accusations. Then, by releasing the "books", they basically admit that these naysayers were correct and even go so far as to promote the books as a way to play without all the bits !?! (which nobody is doing anyway) So,.. they messed it up again because the answer to the problem WAS NOT the problem!
Prior to the release of the "books" FFG, had they interpreted the issue correctly, would have put ALL of their efforts, energies and MONIES into a proper, well written, well organized, easy to understand explanation of the Core Set Rules and the mechanic, AND… an excellent, well produced, well written, well organized, detailed VIDEO of exactly HOW AND WHY this mechanic lends itself to an even BETTER and ENHANCED roleplay experience. This would have strengthened the system, not diluted it, and would have re-enforced the "player learning curve". THAT, in my opinion, was what was needed.
Instead, the books further diluted the rules "understanding", and made it a veritable nightmare when a potential player was interested in getting into the game. (Let’s not even get into the poor organization of the Creature Guide. Is it too much to ask for a picture, a few fluff paragraphs, actions, and stats of a single creature in a SINGLE AREA !?!)
FFG, it seems, enjoys shooting itself in the foot,… repeatedly.
Although the fan community is all over the map with thoughts on how to better the game, I don't believe it is too much of a stretch to think that we can come together on at least ONE issue,.. That being a Beginner Boxed Set, can and would FIX most, if not all, of these REAL issues that currently face this game.
1. It would allow potential players a simplified and more organized explanation of the rules and the system, thereby enabling a player to better see and understand HOW this system is MORE conducive than most when it comes to "the roleplaying experience".
2. It would offer a distinct and obvious ENTRY POINT for the game, with an explanation of "where to go next" when players are ready to invest more into the expansion of the game.
3. It would allow for the correction of some of the other "minor" mistakes that have occurred, i.e. not enough quantity of "proper" stand-ups for the core set campaign, acquisition of a proper dice quantity, etc, etc, etc.
Hence my original post: Is anyone,.. anyone,.. "taking advantage" of FFG solution to the complaints, and playing WFRP3e without ANY bits of any kind at all ???