I loved the old West End Games D6 Star Wars RPG.
How do you rate this new Star Wars RPG compared to the above RPGs or other RPGs? Is it smooth and easy to run or burdensome and difficult to understand? Does it capture the feel of the Star Wars universe?
I, too, love the WEG d6 Star Wars. I prefer, in play, the dice mechanics of Edge, by a small margin. The feel is right akin to WEG's d6.
Edge is as smooth to run, and as easy to run. The big brain-change is the two-axis results, instead of single: axis 1 is success/failure, axis 2 is advantage/threat. It's possible to fail the stated task, yet accomplish some related effect, or to accomplish a primary task but fail to get the advantage needed for the secondary effect desired.
Combat is more abstract than WEG-SW, so description needs to be more consistently used by all involved. The dice mechanics really do help with that, tho', by having those two axies of results.'
Where d6 has it over Edge at the moment: More flexible Character generation. Better scaling rules. Jedi Rules. Actual support for playing active duty campaigns.
Where EOTE has it over d6: It's in print. Two axis results. Much stronger archetypes. No dice notation as an ability rating to confuse transfer-in from other RPG's.† Component/book layout.
Note that later books in the line are expected to add way more options. I really look forward to the Jedi corebook. Which will be the make-or-break point for me.
†As an aside, One guy, after a very patient explanation that the skills in WEG are all rated in dice, methodically went and rolled to a static number every ability on the sheet. Then, couldn't grasp that, no, there are no fixed ratings, the die code IS the actual rating. It took him 3 sessions to grasp the method. And he wasn't dumb - IQ in the 120's, SAT's in the 1500 range - but he was mentally rigid and had started with D&D…