So, I noticed, and am sad, that the DW books up to date, at least those I own, have stepped around these autonomous soldiers of Tzeentch, and I kinda want to fix it. Some little things I am wondering, though, are how best to go about it? To facilitiate a Rubric Marine, I'm sort of thinking grab the baseline CSM, lose most of the "personality", give them Machine (X), keep the Chaos Power Armor, and add some type of field, as well as the Termie Slow rules. RM's are thoughtless without Sorcerers directing them, slow as all get out, and tough as adamant. Any changes or additions would be appreciated.
My other quandary, in this regard, Tzeentch hains new Marines, like his brothers do, and I assume most of them have already been "blessed" with the Psyker mutation, and maybe Sorcery, to start them upon a road of rampant mutation and nastyness. I know that, if the breached suits of Rubric Marines canbe recovered, they can be "patched", and the essence that haunts them does return to it, making it a functional Thousand Sons Marine, again, but based on how they were made, can there be any more, or do all later followers of Tzeentch just gain psychic power, and become Thousand Sons Sorcerers of Tzeentch?