1: Due to the large open spaces in this adventure i wasn't sure how the horror test trigger works as the rules only refer to 'rooms' and the rules define the word 'room as being contained within the brown walls. so when out in the open hor do you perform horror tests, i ruled that a test is only made when exiting a building and seeing the monater or when the monster suddenly appears in the open.
2 do you make separate tests per monster of the same type, the rules state only that you need to make one test per monster per turn, but what if there are two of the same type of monster in the room?
In this story the keeper gets the Pyromaniac card, as written the card seems very restrictive for example i'm not sure you'd ever get a campfire in a room in any of the stories but tell me if i'm wrong as i've noticed the campfire does have floorboards on one side.
However this card seemed usless in this story. the closest i got was when the Event card 3 'Memory' instructed me to put a fire token in the grave yard space. but by definition in the rule book this space was not a room, so again how does this relate to the card and the story? . this event card was based on keeper clue choice 5 pertaining to the entrance to the cave being under the Patio… this seems week game design to me, i just didn't get it