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Moritat & Shuriken Catapults


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#1 Drop Bear 2.0

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Posted 20 December 2012 - 09:27 PM

Imagine if you will a Moritat with either a Archotech or Eldar Shuriken Catapult, the Hyper-Velosity Mono-Blade Luanchers would be right their alley (what with the Bladed Weapons only ristriction), now just got to come up with a cool name for the Eleite Advance Package and the skills & Tallents to include after Exoitc Weapon Training (Shuriken Catapult).



#2 Louisp

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Posted 20 December 2012 - 10:24 PM

I thought most imperial death cults were anti xenos including equipment & weapons.



#3 Drop Bear 2.0

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Posted 20 December 2012 - 11:06 PM

Hence why they would prefer Archotech (Pre-Heresy or Pre-Imperial Human) Shuriken Catapults but would settlel for Xeno if no "Holy Relic Technolodgy" was avalible.



#4 Drop Bear 2.0

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Posted 21 December 2012 - 01:54 AM

Kicking arounf Fluff & Stats for Archotech and Reproduction Shuriken Catapults

 

Fluff: Shuriken Catapults of both ainchent and modern human construction use a configuration little or if ever used by Eldar weaponsmiths in the modern era. insted of using Graverty Acclerators in the body of the weapon to propell a compact solid core projectile that also alows the Xenos to craft a much more compact and easer to handle weapon, Imperial weapons use a pair of distinctive Polar Fins well foward of the weapon to cerate a Magnetic Vortex Gravitic Reaction to propell it's Mono-Molecular cuting edege disks, this pattern alows for higher velosities afording better range, Penetration and Damage potenchial compared to a Graverty Acclerators patern of a similer Technology level but at the expence of rate of fire. Most huma made Shuriken Catapults place their Fins on a horosntal plane but some far less common veriants insted opt to arange them on a vertical plane. It should be noted Eldar Shuriken Catapult Technology is far advanced even to even Archotech Shuriken Catapult Technolodgy alowing them to make up for any compromises made by using Graverty Acclerator model layout.

 

The very few places in the Imperim that today produce Shuriken Catapults are far removed and highily isolated from the Calixis sector making them as dificalt to aquiere as Xenos modles.

 

Archotech Shuriken Catapult: Basic  100m   S/3/5   1D10+4R   6   30   2Full   Reliable, Tearing     5kg   9,000-15,000+   Near Unique

Reproduction Shuriken Catapult: Basic   80m  S/3/5  1D10+4R  4  30   2Full   Tearing     5-6kg   1,500-2,000    Very Rare

 

 

Ammo: 150/Clip  Scarce



#5 Drop Bear 2.0

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Posted 21 December 2012 - 02:04 AM

BTW started a Rules development topic up in "House Rules" post anything overly crunchy up there please and go fluff & philosphy down hear.

 

Thanks DB 2.0



#6 KommissarK

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Posted 21 December 2012 - 03:11 AM

To be honest, it sounds kind of cheesy to me.

I always felt the thematic thing was that the Moritat don't use guns, or really anything fancier than a crossbow; that they intentionally forsake the use of advanced weaponry. To come up with some "gun" and claim the Moritat can use it without penalty because of the type of ammunition it fires just seems kinda silly.

Also, I don't have my IH with me, but is the talent the Moritat get vague enough in its description that any weapon with Tearing gets the bonus? If so, you're not helping your case here by giving this weapon Tearing. It comes off as an attempt to game the system.

Fortunately, the weapon itself sounds fine and certainly interesting/Balanced given its cost. I just wouldn't hand it to a Moritat Assassin and say "Have fun."



#7 Faern

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Posted 21 December 2012 - 08:46 AM

IMO Moritats shouldnt benefit from the bloody edge when using such a weapon.
They know how to work a blade of any kind in close combat, and how it all works and feels.
There is no work or feeling to launching a sharp piece of metal, also the whole disdain for modern weapons and the lack of spiritual feel goes out the window with such a weapon, no matter how ancient it is. Its still a technological marvel, and hence, not really up their alley.

The weapon itself is quite alright tho. Very nice little gem for people that can work it out, and are prepared to answer alot of questions about it all the time ;)



#8 FieserMoep

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Posted 21 December 2012 - 08:55 AM

A Butcher that knows how to slice a deer is not a good huntsman that knows where to aim with a rifle just because he is a butcher.



#9 Drop Bear 2.0

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Posted 21 December 2012 - 02:39 PM

all the starnded combat advances I want to put on the list for the elite package are alredy in preivous ranks for Assassins.

 

I've got a "Rapid Fire" tallant worked out, I want to add it to the list of Guardsman rank 5 advances and the Proctor (Arbitrator Rank 6) advances as well as to this elite package.

 

in other news I've got a bunch of Fluff worked out for the package and a name "Moritat Reaver", it will be a Rank 7+ Elite Advancment Package with many pre-requsites and it has it's own exclusive Tallant called "The Reaving"



#10 Louisp

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Posted 21 December 2012 - 07:52 PM

Do you need a rapid fire talent when guns come with full auto or semi? But play test it up at tell me how it goes. 

 

Plus please explain what the talent would roughly entail.



#11 PnPgamer

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Posted 21 December 2012 - 08:32 PM

Also, shouldn't he always need to get the willpower test to use the weapon?

And becouse he purposefully pursues non-moritat means of combat, shouldn't he be banned of getting into the moritat reaper prestige rank?



#12 Drop Bear 2.0

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Posted 21 December 2012 - 09:58 PM

Rapid Fire: As a Full Action you can fire your Basic or Pistol weapon as many times as it's Semi-Auto burst number, but you make each shot at -5WS for each shot you choise to take you are free to choise targets for each shot as if making a normal attack.

 

 

As to the WP roll, I don't see why they would need to make one, after all the projectial is bladed just like a Knife, Throwing Star, Arrow or X-Bow Bolt. and as to the baning well the fluff I'm working on will make the Reavers the Cults Enforcers, the Assassins they send after "Naughty" Assassins. Three ways to get in to the Reavers once your invited that is, 1) Without outside asstance huntdown someone slse who has a Shuriken Catapult Kill them and take it, 2) be sent to huntdown and kill a Rogue Reaper or 3) Extermnate to the Last a Rogue Cell.

 

Reavers art the Morirat Boggy Man, what Momy and Dady Moritat use to scare their children "Be a Good little Psyco-Killer or the Elders will send a Reaver to get you!", odvousaly the Masters will deny that the Reavers exist when you ask but they will go very quite after and train you twise as hard. they are a Cult within a Cult, Your Perent, Your Lover, Your Master, Your Child could secretly be a Reaver, Hell with Hypno-Domnasion you could be a Reaver and just not know it.



#13 Louisp

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Posted 21 December 2012 - 11:06 PM

I guess you meant -5 bs rather than ws, I'm still not sure about the talent though, maybe if the other target was within 5m of original target but otherwise 6 seconds aka a full turn is tough to aim and shoot at multiple people in random directions or miles away from one another.

 

ps there's a passage somewhere about the moriate death mother (boss/cult leader) or something, sure it said she goes out and blaps any naughty moriats, might be in IH OR BoM.

 

 



#14 Drop Bear 2.0

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Posted 22 December 2012 - 12:21 AM

Oops I did mean BS not WS, I'm ment to be GMing ATM and am posting during our brakes.



#15 deadlyhammer

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Posted 22 December 2012 - 04:17 AM

a moritat using a gun… right… oh it fires blades… sure…  O.o

cmon man. if you are selectively reading the moritat's fluff, go ahead and do it. but i hope your assassin runs into a squad of moritat that heard you have eschewed their teachings.



#16 Von Todkopf

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Posted 22 December 2012 - 04:39 AM

Do'nt wory, we fguired ot waht yu wer saing, DB.20



#17 PnPgamer

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Posted 22 December 2012 - 04:58 AM

deadlyhammer said:

a moritat using a gun… right… oh it fires blades… sure…  O.o

cmon man. if you are selectively reading the moritat's fluff, go ahead and do it. but i hope your assassin runs into a squad of moritat that heard you have eschewed their teachings.

exactly what I tried to say… albeit poorly, as usual.



#18 LordBlades

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Posted 22 December 2012 - 06:57 AM

deadlyhammer said:

a moritat using a gun… right… oh it fires blades… sure…  O.o

cmon man. if you are selectively reading the moritat's fluff, go ahead and do it. but i hope your assassin runs into a squad of moritat that heard you have eschewed their teachings.

 

It's a matter of interpretation IMO. Shurkien weapons can just as easily be seen as very advanced crossbows.

 

The problem is that the fluff regarding Moritat's weaponry is somewhat sketchy and the intent behind it is not entirely clear (to me at least).

 

They can use crossbows, so apparently they don't disdain 'point&shoot' weapons.

They can use mono&power weapons (athough they don't apply tearing with the power field on), both more advenced technologies than let's say gunpowders so they don't limit themselves to low-tech weapons.



#19 Boss Gitsmasha

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Posted 22 December 2012 - 09:53 AM

LordBlades said:

 

deadlyhammer said:

 

a moritat using a gun… right… oh it fires blades… sure…  O.o

cmon man. if you are selectively reading the moritat's fluff, go ahead and do it. but i hope your assassin runs into a squad of moritat that heard you have eschewed their teachings.

 

 

 

It's a matter of interpretation IMO. Shurkien weapons can just as easily be seen as very advanced crossbows.

 

The problem is that the fluff regarding Moritat's weaponry is somewhat sketchy and the intent behind it is not entirely clear (to me at least).

 

They can use crossbows, so apparently they don't disdain 'point&shoot' weapons.

They can use mono&power weapons (athough they don't apply tearing with the power field on), both more advenced technologies than let's say gunpowders so they don't limit themselves to low-tech weapons.

 

 

Moritat are not anti-technology. There's nothing stopping a Moritat from using high-tech pieces of equipment like synskin or night-vision goggles. They're anti-gun, however, because they believe that murder should be committed with a blade to ensure the kill is consecrated to the Emperor. They allow bows and crossbows because they acknowledge that sometimes a murder must be committed at range, and guns don't require as much skill nor do their projectiles have a sharp edge. Shuriken weapons are xenotech, so they're heresy by default, and even human archeotech weapons would go against the Moritat creed by taking the skill out of the kill.

Moritat should not be allowed to use guns; they should be melee/stealth specialists. If you want to use a gun, play a Son of Dispater or a regular assassin. That's what they're for. Drop Bear is a cad for trying to give guns to Moritat because he's completely missing the point of them. The Reaver fluff is pretty bad too; the Moritat should be self-policing. If you're so set on having a gun-wielding assassin go after the Moritat, then the Moritat would be more likely to send in an assassin from an outside organization to prevent the murder being traced back to them (and would be much cheaper than maintaining archeotech or xenotech firearms). In general, it's a terrible idea.

As for the Rapid Fire talent, I'd make it -10 BS per new target. So it's +0 to hit one target, -10 to hit two separate targets, -20 to hit three separate targets, and so on. This prevents gun-wielders from mowing down every enemy in the room but still allows a skilled gunman to take on three enemies or so with a decent chance. It also makes degrees of success easier to determine as a side-effect.


"Oomans are pink an' soft, not tough an' green like da Boyz. Dey'z all da same size too, so dey'z always arguin' about who's in charge, 'cos dere's no way o' tellin' c'ept fer badges an' ooniforms an' fings. When one o' dem wants ta lord it over da uvvers, 'e says 'I'm very speshul so'z you gotta worship me', or 'I know summink wot you lot don't know, so yer better lissen good'. Da funny fing is, 'arf of 'em believe it an' da uvver 'arf don't, so 'e has ta hit 'em all anyway or run fer it. Wot a lot o' mukkin' about if yer asks me. An' while dey'z all arguin' wiv each uvver over who's da boss, da Orks can clobber da lot."


#20 Cymbel

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Posted 25 December 2012 - 01:24 PM

That said, there are some advanced weapons a Moritat could use, like the Stake Crossbow, (GM approval needed though per game) to combat certain kinds of heretics, the Cadence Widower Dart Caster (EM Crossbow for bladed darts) and the Hypo-Pistol (Syringe Darts for non lethal takedowns), the Moritat do have options, but they are overall weaker, harder to use and limited. They can bend their code a bit in a full on Emergency, but if you try to push it too far it just gets silly and as GITMASHA said, be a dispater or you know, just a normal assassin and just have fun.






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