Ok, so clearly we have fewer decision points, which each of which makes a bigger impact on the game, but part of this mechanic has deeper game implications. The baseline idea, is that in a game with loosly fixed resources (minimum 4, max about 7), the cards resource costs **do not perfectly reflect their power**
I will repeat this. Cards of the same cost are not the same strength, and this is explicitly ballanced via the set mechanic.
Elite (Remove 1 additional focus durring refresh)
Tactics, [Unit Dmg], [Objective Dmg].
for *each* enhancement on Yoda: [Unit] [Objective]
5 Force Icons.
All for the low, low cost, of…
Freaking 3. Get lucky and you could play that twice on your first turn if he wasn't unique. Besides. 5 force icons? It'll destroy any Edge battle you throw him in.
The set mechanic requres 4 other cards in your command deck. The limit two means 2 yodas and you've got 20% of your deck built. But this serves a really good role. If the set mechanic wasn't in place, then, sooner or later, you'd have nothing but Luke/Obi/Yoda vs Vader/Palpatine. There would be no reason for Stormtroopers or Y-Wings in your deck, because all the big names have a much more bang for your buck. You can fix this (sort of). Water him down, but then who wants a sucky Yoda. Up his mana cost, but then your Objective/Resource system is broken because no one can afford to play him. I suppose you then up the number of resources per objective, but then that furthers the "little guys suck" angle.
In a game where you can be drawing 6 cards a turn, and you throw half your hand every turn into Edge battles, there is plenty of room for cannon fodder. Trust me guys, there is a method to all this. This is a brand new game (with growing pains), and I'd rather see something different than play Magic the Gathering with a Star Wars lisence. The resources are tight enough that you can always do something, but you can never do everything, and drawing Vader really is exciting.
Btw, tonight Yoda sent a ripple through the force to distract Palpatine (tactics) so a Jedi Loyalist could strike him down while his attention was elsewhere. It was super cool. If you haven't played it yet, give it a try (or three… it takes a few games to get comfortable).