Ok so just played our groups first session yesterday and it went fairly smooth considering none of us had played before and only 2/7 of us (the gm and myself being those 2) knew the basic rules. We had a few questions come up mid session though that didn't make sense and so I'm hoping those here can answer them.
The first was when our Dwarf player saw that he could take the speciality "parry". Now this was a bit confusing, because to our understanding specialities added a fortune dice to your roll, but you don't roll the block action, rather it just adds a misfortune die to the enemies dice pool (or a challenge for improved block) and you certainly wouldn't want to add a fortune die to the enemies dice pool… so what exactly is the speciality supposed to do?
We house ruled it as a temp fix (until we got the real answer) to just make it add a misfortune, but we'd love to see if that's right or not because we could find nothing in the rule book specifieng how it should work different than other specialities.
The second was our wizard player who was playing a "celestial" wizard and went to use the "shooting star" power. He asked what range he could use it at and, admittidly, we couldn't answer because normally range is dictated by your weapon, but we didn't think his "staff" (or any other weapon he held) would really modify the range and the card had no range on it so the second question is "what is spell range".