Following a report of a planetary distress signal that is recieved by the Astropath Transcendant, the message was that whole planets are being destroyed by a new techna envisioned created and embodied by a Necron Invasionary Fleet. Coming from deep within the Koronous Expanse, the Necrons are systematically stealing energy and life forces from whole planets rendering them dead and utterly useless. Stopping at Footfall, the Explorers recieve a warrant along with two other Rogue Trader Dynasties to advance through the Koronous System, use diplomatic relations with the attempts of stopping the Necron Fleet and or by all means necessary, find a way to stop the threat and destroy the Necrons. The Necrons are using technology within a new starship named Tesseract Labyrinth in which is a Metal Cube that can use warp energy to withdraw planetary life forces into the Labyrith and continue on till the seething and hate inspired Necrons have utterly destroyed everything.
I was thinking that on Footfall, the game could be devised into nine sections. The Boneyard, The Chapel, The Hab Fanes, Lieges Court, The Red Schola Shield Shrines, The Spire of Intoxicants and The Xenosium. If these places sound similar they are. The locations have been released in Lure of the Expanse but using a rough outline I was thinking each of the Explorers could have started a individual story line from these initial places of Footfall. I was thinking that finding a slave girl of psychic ability or Mutant named Alehsai accompanied by a human renegade named Savag would be the missing piece that can fortell a way to stop the Necrons. I could use each of the above place for around 5 to 10 acts five pages each to continue the story line. I could use several of the supplements factions to contest or aid in the players trying to obtain the mutant girl or stop them. Black Brotherhood and Astral Knives come to mind maybe the girl was going to be sold to the highest bidder of the other competiting Rogue Trader Dynasties. They have to get the girl from The Tutors and the Drusians are there to assist the players.
Maybe making the girl evil and starting a mutiny aboard the ship, would be another encounter that the players would have to undergo. A encounter of the Necron starships and an chapter dedicated to plant exploration and evacuation because the Necrons will be heading towards this planet and the players leave the planet just in time to be boarded by the Necrons. Eventually I wanted to give it a Star Trek Borg feeling to it with exploring the Labyrinth and maybe stealing the Senior Captain and the girl or maybe Savag turning on the crew. Is this game sound? Thoughts feelings?