Jump to content



Photo

Using both Cylon Fleet Option & Cylon Fleet Attack cards


  • Please log in to reply
4 replies to this topic

#1 Ghostbane

Ghostbane

    Member

  • Members
  • 1 posts

Posted 14 December 2012 - 04:55 AM

I'm playing a game tonight and was hoping someone could offer their opinion in time.

We like the surprise factor of the Cylon Attack cards, but like the more agreesive Cylon Fleet option.  Would it not work to include both using the following rules:

1) Cylon Attack Cards take precedence, so whatever ships are on the Fleet board fill up requirements on the attack cards.

2)  If Cylon Attack cards do not appear in a while the fleet acts as normal

3)  Once a Cylon reveals himself Cylon Attack cards are ignored and the Cylon(s) may play the fleet behind a screen to keep the element of surprise (this would obvously require player trust)

Any thoughts?

 



#2 Mephisto666

Mephisto666

    Member

  • Members
  • 157 posts

Posted 14 December 2012 - 09:42 PM

No reply yet… hmmm….

My real thought is "Why?"…. are you Cylon's that weak?  haha.  

Maybe if a cylon attack card comes up, you deploy ships as listed only FROM the Cylon fleet board…  so if there is no ship in "zone 3" it does not delpoy?  Is that what you mean?

Not really sure what "problem" it's designed to fix, or is it just a variant for the sake of variant?

 



#3 dwightsboardgame

dwightsboardgame

    Member

  • Members
  • 58 posts

Posted 22 December 2012 - 07:47 AM

If I had a problem of the humans winning too much, I would consider reintegrating 33 and Scar, with 33 seeded in the top (to be determined)% of the cards to make things a little bit harder and because I liked those cards.

I'd probably seed 33 so it occurs around the first jump based on the average frequency of prepare for jump, +/- 50%. I'd seed Scar twice as far in.

But as you point out, right now it's not necessary.



#4 Skowza

Skowza

    Member

  • Members
  • 1,131 posts

Posted 22 December 2012 - 11:27 AM

We do actually use Scar with the CF.  The chances of drawing the card are pretty slim, but we really like the thematic element.  House-ruled it to something like he is placed on the board but not counted as a Raider but you activate both Scar and the CF at the same time when the icon shows up.  We nerfed him a bit though, cant quite remember the rule right now.



#5 The Thing In The Attic

The Thing In The Attic

    Member

  • Members
  • 205 posts

Posted 27 December 2012 - 12:50 PM

Hi

I think mixing up the two styles of play would be a mistake. 

The fleet cards represent the first two seasons when the colonials were on tender hooks waiting for the Cylons to show up, weeks of quiet then BAM! cylons every where, jump the fleet quick - desparate anxiety ensues while the Nukes are rev'd up. The core game delivers this brilliantly.

The exodus expansion gives the season 3 and 4 feeling where the Cylons were one step behind or in front of the colonials and often worked together. The Cylon Fleet Board option does this perfectly also.

I feel that if you combine these two radically different themes of BSG you'll utimately achieve the opposite of what the games is designed to deliver. You'll lessen the impact of both options and weaken the game experience. By keeping them separate  you'll always have two different games within one game.

This is definately one of those games where the expansions are not fully integated into the base game but should be used to add options to your evenings game 

what you could do to increase the chance of a cylon batttle, (currently 1 in 10 chance, higher if 33 comes up)  is this: randomly remove 10 to 20 non- cylon fleet  crisis cards from the deck then shuffle. 

     

 

 






© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS