First, thanks for your response.
I think if you reread my post, you'll see that what I said is not contradictory at all. In my post, I clearly agree with you that there is nothing wrong with decks that plays defensively nor is there anything wrong with a defensive deck that is succesful. This is what I meant when I said I don't begrudge anyone who uses such a deck, and that you cannot fault a player for trying to win.
My next point - that I hope the designers don't design the game this way - was a personal preference issue not an indictment of the game or any players or strategies. Furthermore, I'm not "condemning" anyone. What I meant by this was that if a super defensive DS strategy becomes dominant, I will lose interest in the game … personally. Not that it will be a bad game per se - just that it won't be a game I will end up playing much. So, I personally hope the designers don't design it in that fashion
I'm looking for a fast-paced cinematic Star Wars card game that makes me feel like I'm watching the Star Wars movies. I'm hopeful that this is the type of game FFG is making. Quotes like this from Eric Lang make me hope this is the game we're getting:
"I wanted to make a game that was quick and action-packed, but where every tiny interaction held the promise of greater scope, even if you didn’t see it at the time. I wanted my Star Wars to be a game that captured you in the moment and made you think. More importantly, it needed to make you feel."
For me, a super defensive DS strategy does not give me this feeling. Again, these are all personal preferences. So no, what I said wasn't contradictory, nor am I condemning anyone. I was just voicing my personal preference for how I hope the game is. I only got a chance to play it at GenCon. I hope it lives up to what I'm expecting, but who knows?