In the rules there is said that character is allowed to do one movement action / turn and extra movements cost one fatigue each. Character is allowed to do one action / turn which is additional to that "free maneuver".
How about if character moves two moves and performs no actions? No need for fatigue cost?
How about the sprinting? Is it possible to sprint? Rules don't cover that (in encounter mode). How about if characters/monsters are chasing mosnter/character. Lets say that there is halfling and who is running away from troll. How fast halfing runs and how fast troll?
Rallying mode is quite unclear. It is said that "Rallying mode" is same as "pause" in game. For example after one room is "rallying mode". In rallying mode character is allowed to recover fatigue etc…I think that this is rather abstract thing.
About talents (cards generally). Lets say that character has used three different card in combat. One have three tokens on it, other one have two tokens on it and the third card have five token at top of it. How fast those will go away? Once every "combat turn" or?
1) As mentioned, there is an optional rule to allow exchanging of an action for a second "free" maneuver. Otherwise, additional menuvers (whether moving or doing something other than an action, like drinking a potion or getting something out of a backpack) will generate a fatigue point.
2) There is no "sprinting" per se. The new Warhammer rules are fluid and are written such that they are fairly abstract and attempt to play to the cinematic story, rather than specific distances. Moving long distances over a short period of time, essentially sprinting, would be covered under #1. Essentially, someone 'sprinting' would be gaining fatigue due to perfoming additional movement maneuvers in order to shift distance categories (Close to Medium, Medium to Long, etc) in a single turn.
3) Think of Warhammer along the lines of a movie, and it will make more sense. Take Lord of The Rings, when the group is in Moria. There is a large combat where they are fighting all those goblins and are surrounded. Suddenly, everything stops and the goblins scatter. It is the approach of the Balrog. There is that moment where everything is quiet, the "calm between storms". The movie went from an action scene (the fight with the goblins) to a "pause" where the anticipation of the next obstacle (the Balrog) occurs. The heroes have a short rest/breather, before the next series of events occur.
4) You are actually talking mostly about Action cards, but some Talents do get recharge tokens on them. Regardless, recharge tokens are removed from each and every card that is recharging every turn. At the end of the PCs turn, one token is removed from the card. This is assuming combat. In non-combat situations (i.e. "story-mode"), tokens get removed whenever the GM decides time has passed. Typically, personally as a GM, most 'story-mode' cards are only useful (ie get exhausted/tapped) once per scene. Occasionally, if a scene covers a long period of time, I might allow it to fully recharge and be used a second time.