Jump to content



Photo

Some miscellaneous questions


  • Please log in to reply
2 replies to this topic

#1 Theros

Theros

    Member

  • Members
  • 6 posts

Posted 12 December 2012 - 07:07 PM

In the rules there is said that character is allowed to do one movement action / turn and extra movements cost one fatigue each. Character is allowed to do one action / turn which is additional to that "free maneuver".

How about if character moves two moves and performs no actions? No need for fatigue cost?

How about the sprinting? Is it possible to sprint? Rules don't cover that (in encounter mode). How about if characters/monsters are chasing mosnter/character. Lets say that there is halfling and who is running away from troll. How fast halfing runs and how fast troll?

Rallying mode is quite unclear. It is said that "Rallying mode" is same as "pause" in game. For example after one room is "rallying mode". In rallying mode character is allowed to recover fatigue etc…I think that this is rather abstract thing.

About talents (cards generally). Lets say that character has used three different card in combat. One have three tokens on it, other one have two tokens on it and the third card have five token at top of it. How fast those will go away? Once every "combat turn" or?

 



#2 valvorik

valvorik

    Member

  • Members
  • 1,969 posts

Posted 13 December 2012 - 02:35 AM

Theros said:

In the rules there is said that character is allowed to do one movement action / turn and extra movements cost one fatigue each. Character is allowed to do one action / turn which is additional to that "free maneuver".

(1) How about if character moves two moves and performs no actions? No need for fatigue cost?

(2) How about the sprinting? Is it possible to sprint? Rules don't cover that (in encounter mode). How about if characters/monsters are chasing mosnter/character. Lets say that there is halfling and who is running away from troll. How fast halfing runs and how fast troll?

(3) Rallying mode is quite unclear. It is said that "Rallying mode" is same as "pause" in game. For example after one room is "rallying mode". In rallying mode character is allowed to recover fatigue etc…I think that this is rather abstract thing.

(4) About talents (cards generally). Lets say that character has used three different card in combat. One have three tokens on it, other one have two tokens on it and the third card have five token at top of it. How fast those will go away? Once every "combat turn" or?

1.  There is an optional rule in GM guide for the fairly intuitive - you can sacrifice your action for the turn to take a maneuver instead.

2.  Sprinting = spending Fatigue &/or sacrificing action to move faster.  Monsters move same speeds as others unless they have traits such as Fast that let them move faster.  A big Aggression budget can, letting monsters spent A to take manuevres as if Fatigue, also represent a monster that moves fast or can put on short springs if GM chooses to let it.

3.  Rally is very narrative.  Think of it as cinematic.  A rally step can be the moment camera speed slows as when new foes spill into the clearing, that massive black orc striding menacingly over the bodies of puny goblins felled in Act 1, as heroes react best they can binding a wound, dropping bow to draw sword etc..  In real time seconds.  A rally step can be the entire evening beween Act 1 "the heist" and Act 2 "getting out of town",  the moment camera speeds up and shows a vignette of each character doing "their thing" that evening - packing gear, drinking heavily, sharpening sword.

4. In an "initiative scene" (social or combat encounter) a token goes away end of each PC's turn.  You get one chance to act (potentially putting tokens on a new action) and 1 token is removed from each action (including any used this turn - which seems odd but integrates with rest of rules about delay results and other factors).  One is then also removed each rally step (between acts) and then all are removed at "end of Episode".

How you handle that in Interludes/narrative time between structured scenes is more up to you.  Mostly just important to reflect actions still rationed and not "spammed".  I actually handle those all as quasi-structured "speeded time" Acts.  Over the week you had time for 2 notable actions be they shopping trips to find rare things or interview with notable NPC's etc.

 

 

 



#3 dvang

dvang

    Member

  • Members
  • 2,239 posts

Posted 14 December 2012 - 10:13 AM

Theros said:

In the rules there is said that character is allowed to do one movement action / turn and extra movements cost one fatigue each. Character is allowed to do one action / turn which is additional to that "free maneuver".

How about if character moves two moves and performs no actions? No need for fatigue cost?

How about the sprinting? Is it possible to sprint? Rules don't cover that (in encounter mode). How about if characters/monsters are chasing mosnter/character. Lets say that there is halfling and who is running away from troll. How fast halfing runs and how fast troll?

Rallying mode is quite unclear. It is said that "Rallying mode" is same as "pause" in game. For example after one room is "rallying mode". In rallying mode character is allowed to recover fatigue etc…I think that this is rather abstract thing.

About talents (cards generally). Lets say that character has used three different card in combat. One have three tokens on it, other one have two tokens on it and the third card have five token at top of it. How fast those will go away? Once every "combat turn" or?

 

1) As mentioned, there is an optional rule to allow exchanging of an action for a second "free" maneuver. Otherwise, additional menuvers (whether moving or doing something other than an action, like drinking a potion or getting something out of a backpack) will generate a fatigue point.

2) There is no "sprinting" per se. The new Warhammer rules are fluid and are written such that they are fairly abstract and attempt to play to the cinematic story, rather than specific distances. Moving long distances over a short period of time, essentially sprinting, would be covered under #1. Essentially, someone 'sprinting' would be gaining fatigue due to perfoming additional movement maneuvers in order to shift distance categories (Close to Medium, Medium to Long, etc) in a single turn.

3) Think of Warhammer along the lines of a movie, and it will make more sense.  Take Lord of The Rings, when the group is in Moria. There is a large combat where they are fighting all those goblins and are surrounded.  Suddenly, everything stops and the goblins scatter. It is the approach of the Balrog. There is that moment where everything is quiet, the "calm between storms". The movie went from an action scene (the fight with the goblins) to a "pause" where the anticipation of the next obstacle (the Balrog) occurs. The heroes have a short rest/breather, before the next series of events occur.

4) You are actually talking mostly about Action cards, but some Talents do get recharge tokens on them.  Regardless, recharge tokens are removed from each and every card that is recharging every turn. At the end of the PCs turn, one token is removed from the card. This is assuming combat. In non-combat situations (i.e. "story-mode"), tokens get removed whenever the GM decides time has passed. Typically, personally as a GM, most 'story-mode' cards are only useful (ie get exhausted/tapped) once per scene.  Occasionally, if a scene covers a long period of time, I might allow it to fully recharge and be used a second time.






© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS