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Introducing the Conspiracy card into the core set


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#1 Everyone

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Posted 09 December 2012 - 12:05 PM

The rule book says, "After setting aside the story cards, each player must select a deck. This can be done quickly by mixing any two of the seven factions, and adding one of the two neutral card packets. Factions can be chosen at random, or each player can select based on personal preference. If both players desire the same faction, the players should flip a coin for that faction."

So, how do you decide which player gets the core set's single Conspiracy card, titled "The Bootleg Whiskey Cover-Up"? Do you flip a coin or arm wrestle?

Beware, if somebody answers this on a level my puny brain can comprehend, there will be even dumber questions to follow!

 



#2 jhaelen

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Posted 09 December 2012 - 08:17 PM

Everyone said:

So, how do you decide which player gets the core set's single Conspiracy card, titled "The Bootleg Whiskey Cover-Up"? Do you flip a coin or arm wrestle?

If you are using the quick setup instructions you quoted the Conspiracy is simply not used. Once you start building your own decks you can include it if you like. Alternatively simply make up your own rule, e.g. if you sleeve your story cards you could even mix it into the story deck and treat it like a regular story. The reason the card is included in the core set is likely simply to provide an example for a Conspiracy card.



#3 Everyone

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Posted 10 December 2012 - 07:45 AM

Jhaelen, thanks for your helpful reply!

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