It was bound to happen eventually; with so many scenarios being produced for this game it was inevitable that sooner or later one would slip through the net and be grossly over-powered, and indeed I am beginning to suspect that Into Ithilien is not just over-powered but even broken.
Once you've placed the starting location and starting objective in play, there remains 35 cards in the deck. Out of those 35, 16 of them are enemies and 8(!) of them have surge on the first quest card while 2 of them make you search the Encounter deck/discards for a number of enemies equal to the number of players. So that's 26 cards that are either an enemy or make you draw again, thus giving you another chance to draw an enemy. That's three-quarters of the deck (for the pedantic among you, it's 74.286% ).
Now in of itself, that's not so unusual for this game. But let's continue with our examination …
If you're on the first Scenario Card, Southron Company get +2 attack for a final attack of 5. Meaning that the average attack of the enemies in the deck is 3.7.
So in other words, you have a 75% chance of each card draw resulting in an enemy with attack 3.7. And that's on the first turn of the game.
How many Heores and Allies can stand up to an attack that high? Not many …
I haven't even touched on the text of the cards, yet.
Blocking Wargs: Surge. When Revealed: Deal 1 damage to each character commited to the quest. (If the current quest has the battle or siege keyword, shuffle this card back into the encounter deck.)
There are four copies of this card. So a 1 in 9 chance that every questing character will take one wound and then you shuffle the card back into the deck and draw another one. And what exactly are you supposed to do if you find the last two cards in the encounter are both copies of Blocking Wargs? The game enters an infinite loop in which you keep drawing them over and over until they kill off every single questing character and then keep drawing them … game over.
And as for Scenario Card 3B … "Enemies do not make engagement checks and cannot be opitionally engaged." … what?? So every enemy drawn just sits there? Slowly building and building in number with their Archery keywords and you not able to do anything to hurt them? Until suddenly you get to 4B which pushes up your threat by an additional two per round meaning chances are that as soon as you get there, all the enemies are going to pile on you with their average 3.7 attack.
And this is supposed to be a Difficulty 4 scenario????
I'm sorry but this is absurd. There is no way this is a Difficulty 4. The only way you can hope to beat it is with extreme luck. Not just luck in the way the opening of the Encounter deck plays out but also in your opening hand. You have to either kill the starting active location on the first turn or every player gets an attack 5 enemy with additional enemies at a probability of 75% for each player.
FFG have seriously messed up with this one. I genuinelly believe this scenario is the first broken one in the game.