thank you alot for your reply, that was some great informative feedback. Im also thinking on trying to run a 4 ship rebel list but OMG its get tough trying to plan a list of 4 ships for rebels Im planning on running 3 x-wings and one Y- wing . The Y-wing will definitly have Ion cannons . I am a true beliver in that ion cannons on a Y-wing is a must. now I know with 4 ships you can pretty much kiss proton torpedos good bye but who cares when you have target locks being used by 4 rebel ships. what im having trouble on is the x-wings, should I use a named pilot like Luke or Wedge or Biggs? and if so will any of them be able to use a droid upgrade? Im looking fo some sort of synergy but also would like to have endurance in case i have to take on 6 or more TIE fighters.
Im thinking on using either Wedge or Biggs, I belive both can be major head aches to an oponent.
im thinking something like this on a 4 ship squad for Rebels
Wedge, R5-D8 / Swarm tactics
Rokie pilot x 2
Gold Squadron x1 , R2 Astromech / Ion Cannons
Rokie Pilot x2 W/ R5 astromechs x2
Gold Squadron pilot, R2 Astromech W/ proton torpedo x1 , Ion cannons
so far this is what I can think of for a 4 ship squad for Rebels, love to hear your thoughts on these.. Thanks
R5 astromech is better than R2 astromech on Ywings, because Ywings do not need to turn and maneuver as much due to their 360 firing arcs, and their 5 hull points means that they will be racking up a lot of critical hits, and you really do not want the critical hits to start stacking up their effects. Conversely, R2 astromechs are better on Xwings, since you will be using 2 speed turns and U-turns a lot
Wedge requires his actions to be spent on target locks and focus to enable him to do his job properly. As such, unless you have some way to give him actions (Dutch and Garven), or you have a more suitable action for him to use (expert handling or marksmanship), I would not recommend him spending his action on anything else. So you might want to reconsider R5D8 (also I've field tested R5D8 and it isn't really that good either), maybe take out that R2 astromech from your Ywing and give Wedge R2D2 instead.
Biggs MUST ALWAYS BE WITH R2F2, nothing else, nobody else, nuh uh. similiarly, R2F2 MUST ALWAYS BE WITH BIGGS, nothing else, nobody else, nuh uh. simple as that, any other combination with them cannot even begin to compare.
the problem with your 4 ship list is that it isn't packing enough of a punch. remove proton torpedoes and all R2/R5 astromechs. upgrade your Ywing to Dutch vander. put a R5K6 on Dutch with the final 2 points.