Base game Arkham has 48 Clue tokens. The rules say to use other things as Clues if you need more (this has been discussed in another thread recently).
A while ago I made a custom AO called Ythogtha, who causes Clue tokens to return to the box as the investigators spend them, and stops you using other tokens as Clues, so you have a 'hard limit' of 48 Clues in each game. I think this is a pretty good idea for an AO ability and I'm probably gonna use it on some other custom content I'm making; but I need more data in order to know if it's balanced. If the ability is too harsh, the AO needs to give the investigators a chance of restocking the clues; and if it's not nasty enough then the AO needs to occasionally drain extra clues so that the investigators feel the pinch.).
Has anyone ever kept track of how many Clue tokens actually get used/discarded in a typical game?
Even rough estimates would be useful.