For my first dwarf only group I made a 3rd Edition conversion for the first Adventure. But for most parts I tried to cut the Dungeoncrawl out and put in the fun parts. There is a word file done but needed some final adjustments I never made.
-searching every room
-storm room, kill anything which lives in there, setup for next room.
-having a dungeon with no meaning
-social interaction with the merchants, strigani, elfes
-chaos infested lands in the south
So I thought in cutting some parts which made no sense.
Doomstones directors cut:
-Make Waterfall complex into one snotling infested Tunnel network
-Towers stay, less loot.
-Merchants, strigani, elfes stay
-Minotaur cave can be cut. No real meaning, except information painted on entrance
-some real strange chaos stuff happening in the south. Like the river which flows upwards and stuff
-final dungeon is cutted also. Rooms are cutted, only lowest part stays with hall for endfight. Has no meaning except meeting endboss who has some nasty spell to take over one of the players.
So my final plan after converting part 1 was to make the first 4 adventes into a sandbox Yetzin valley adventure. Starting from Karak Azgaraz with a refugee clan and one of the last dwarfs who lived originally in the valley. Meeting a dwarven Expedition in Dwarf wars which says the hold belongs to them, and meeting a border prince expedition seeking land and fortune in the north.
Leads to Part 2, where the royal claim of the Dwarf expedition needs to be fulled by finding the birht register for that region in the Shrine of Khadar Helgad.
Part 3 with the monastery is more warhammer like. Lots of clues finding and talking in the monastery. Also some elements of Hero's call can be used in the defence against the orcs.
Part 4 is also interesting, because you run around in a dungeon which is searched by dwarfs all the time. So no simple storming the room, but disguise, and subtle talk.
So the Crystals stay, but aren't the main driving force in the adventure until everything goes chaos in part 5.
And part 2 of the campaign with the Ogres in the hold is just perfectly ogrelike as the rules are in the 3rd Edition. Ogres eat anything. Times is running up as the PCs try to solve things while the ogreas eat through theri ponys.
Needles to say the campaign didn't started as the group broke apart, and with my current group we will play the 3rd Edition stuff as it airs in german. Eye for an Eye done, Gathering Storm starting next week.