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Tie Advanced lists, do they work?


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#1 Surtur

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Posted 27 November 2012 - 07:13 PM

Pretty much what the title says. I had some trouble playing it, but I'm still pretty green, so I wondered if anyone else has had success with it.



#2 qwertyuiop

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Posted 27 November 2012 - 07:34 PM

Yes. Spend time practicing maneuvering with them. You can do it. 



#3 CaptainRook

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Posted 27 November 2012 - 08:50 PM

The problem is that you're outgunned, you need concussion missiles and to maneuver more like you're avoiding a fight than getting into one.  If you go toe-to-toe, you'll lose.


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#4 lokirising

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Posted 27 November 2012 - 09:24 PM

My tourney list is 4 Tempest pilots with concussion missiles. I try to be more evasive and take down Rebel shield concentraing fire then using concussion missiles for the killing blow.



#5 Picasso

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Posted 28 November 2012 - 01:49 AM

I use the missiles in like the third or fourth round. I try to get a target lock in the first round the. Fly through the rebel formation with a four turn around.  Do a green manuver and take a focus.  Now when those missiles go off you are changing a blank and ALL focus rolls to hits.  That's just how I've used tie advanced fighters in games. 



#6 Alamoth

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Posted 28 November 2012 - 02:48 AM

What have you found to work better? A squadron mostly comprised of TIE Advanced Fighters, a split between Advanced and Standard fighters or a squadron of TIE Fighters escorting an Advanced fighter?



#7 Hrathen

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Posted 28 November 2012 - 04:06 AM

I tried a list with three TIE advanced with cluster missiles.  It didn't work very well.  But I think that might be a problem with missiles not being worth their points rather than TIE advanced not being worth it.

TIE advaced should be pretty comparable to X-wings.  No matter who is shooting at whom the number of attack dice and agility dice in range band 2 are the same.  I do think Target Lock on a 3 attack dice is better than a Target Lock with 2 attack dice.  But TIE advanced have a evade action and a barrel roll action, not to mention being faster than an X-wing.

If you can take advantage of barrel roll it can be the most poweful action.

TIE advanced, have more available actions and more manuverability.  In other words more options.  I haven't figured it out yet, but I think TIE advanced should reward more skilled play. 


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#8 Vorpal Sword

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Posted 28 November 2012 - 04:32 AM

Not quite on topic, because it's not here yet, but I'm seriously excited about the idea of a 2 Advanced + 3 Interceptor list.

With the right maneuvering, your opponent will use up his opening salvo on a pair of shielded ships with 3 defense dice and the Evade action. Then the second salvo will be trying to draw a consistent bead on a bunch of Boosting, Barrel-Rolling squints with 3 attack dice, while the Advanced take K-turns and carve you up from your rear arc.

Heh, heh…



#9 Picasso

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Posted 28 November 2012 - 05:48 AM

If we are talking about future lists, I see a lot of assault missiles in the future which means lots of A-wings and TIE Advanced.



#10 Surtur

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Posted 28 November 2012 - 12:03 PM

Thanks everyone, I figured I was doing it wrong. Now I know I was doing it wrong.



#11 CaptainRook

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Posted 28 November 2012 - 04:26 PM

I tried a TIE/Adv list tonight.  4 Tempest Sq. pilots, because it was nigh impossible for me to not be 10-ish points shy by including Stele or Vader and not corrupting the experiment with a TIE/LN.  In retrospect, Maarek, Vader and a Storm pilot would have probably not led to me getting wiped from the board without scoring a single kill and maybe being short several points wouldn't have been that terrible.  Anyways, yeah…based on tonight, TIE/Adv list do indeed entirely suck.


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