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Leoric Heroic feat


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#1 Lupin89

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Posted 26 November 2012 - 05:42 PM

So Leoric of the book has this heroic feat that does attack all persons near to you.

there are 2 question i want to get answered 

1. attack does damage to friendly targets right ?

2 what does the text part ''this attack ignores range '' mean then. Cause if attack affects only adjacent figures and you don't really need range on it in a first place. does this mean that if i roll on blue die i still hit or is there some other meaning in this wording?



#2 Lupin89

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Posted 26 November 2012 - 05:51 PM

also bit off topic does Tomble Burrowell's heroic ability count only grey die or all dice that come from armors of adjacent hero ?



#3 Steve-O

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Posted 27 November 2012 - 03:49 AM

Lupin89 said:

1. attack does damage to friendly targets right ?

Yes.  The attack affects all "figures" in spaces adjacent to Leoric.  Heroes and monsters are both "figures."

Lupin89 said:

2 what does the text part ''this attack ignores range '' mean then. Cause if attack affects only adjacent figures and you don't really need range on it in a first place. does this mean that if i roll on blue die i still hit or is there some other meaning in this wording?

"Ignores range" in Descent means that you don't need to roll range equal to or greater than the distance from you to your target in order for the (ranged) attack to hit.  You still miss on an X, but you can't miss due to insufficient range.  Granted, in the case of Leoric's ability, it would be difficult NOT to roll enough range, but it may be possible with some weapons to roll zero range.

Lupin89 said:

also bit off topic does Tomble Burrowell's heroic ability count only grey die or all dice that come from armors of adjacent hero ?

It counts all defense dice from the adjacent hero.  The adjacent hero's "defense pool" is all of the defense dice he has to roll.  I would say tha toptional defense dice granted by a skill the adjacent hero possess probably cannot be added just so that Tomble can use it too (especially if the adjacent hero is not also being attacked), but any dice that this hero gets for free are definitely given to Tomble.



#4 Triu

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Posted 27 November 2012 - 04:57 AM

Lupin89 said:

So Leoric of the book has this heroic feat that does attack all persons near to you.

 

there are 2 question i want to get answered 

1. attack does damage to friendly targets right ?

2 what does the text part ''this attack ignores range '' mean then. Cause if attack affects only adjacent figures and you don't really need range on it in a first place. does this mean that if i roll on blue die i still hit or is there some other meaning in this wording?

 

"{Action}: Perform an attack with a Magic weapon. This attack ignores range and targets each figure adjacent to you. 1 attack roll is made but each figure rolls defense dice separately."

1. It just says figure, so it doesn't matter if it is friend or foe.

2. Mages start with ranged weapons (Arcane Bolt or Reaper's Scythe).  This feat ignores the weapon's normal attack type, and does an area-of-effect attack against all adjacent figures.  It may also mean that Stealthy provides no protection -- you still get caught in the blast.



#5 Steve-O

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Posted 27 November 2012 - 09:18 AM

Triu said:

2. Mages start with ranged weapons (Arcane Bolt or Reaper's Scythe).  This feat ignores the weapon's normal attack type, and does an area-of-effect attack against all adjacent figures.  It may also mean that Stealthy provides no protection -- you still get caught in the blast.

I would agree that "ignores range" functionally negates Stealthy.



#6 Sausageman

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Posted 10 December 2012 - 12:14 AM

Triu said:

Mages start with ranged weapons (Arcane Bolt or Reaper's Scythe). 

On this subject, and it's something that always bothered me in D1 too, how the hell is a scythe a ranged weapon?



#7 Dam

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Posted 10 December 2012 - 12:31 AM

Sausageman said:

On this subject, and it's something that always bothered me in D1 too, how the hell is a scythe a ranged weapon?

Telescopic shaft, duh reir !


"A dirty mind is its own reward."


#8 Triu

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Posted 10 December 2012 - 12:37 AM

"Magic, Staff" … how does a dragon breath fire without the worst case of reflux?  Pass the Prilosec ™.



#9 Sausageman

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Posted 12 December 2012 - 12:25 AM

Triu said:

"Magic, Staff" …

If that's the answer to explain it, then why not make it a rod or wand of some description, and save the scythe for a melee character?

And I don't like to talk about reflux, it's been my bedfellow for years…  :)



#10 Triu

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Posted 12 December 2012 - 01:58 AM

Sausageman said:

Triu said:

"Magic, Staff" …

 

If that's the answer to explain it, then why not make it a rod or wand of some description, and save the scythe for a melee character?

And I don't like to talk about reflux, it's been my bedfellow for years…  :)

'cause it's a Necro-reaper …

Ditto.  I sleep in a recliner a lot.  Craftmatic Adjustable Bed ™ is too expensive.  ;)



#11 Steve-O

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Posted 12 December 2012 - 03:38 PM

Sausageman said:

If that's the answer to explain it, then why not make it a rod or wand of some description, and save the scythe for a melee character?

Because somebody at FFG liked the idea of a magical scythe that gets thrown at enemies and returns to the weilder (magically.)  Or perhaps it shoots magical death bolts when he swings it.  Whatever.  They invented the game and the setting, they can get as creative as they want with the magic weapons; that's their prerogative.

From a mechanical perspective, they may have wanted to give the Necromancer a two-handed weapon so that he wouldn't have an extra hand free for other things right off the bat.  Perhaps as some measure of balancing for giving him the Reanimate (which is pretty keen in the early game.)  A wand that somehow takes up two hands is even harder to swallow than a scythe that somehow attacks at range.



#12 Sausageman

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Posted 14 December 2012 - 12:25 AM

Steve-O said:

Because somebody at FFG liked the idea of a magical scythe that gets thrown at enemies and returns to the weilder (magically.)  Or perhaps it shoots magical death bolts when he swings it.  Whatever.  They invented the game and the setting, they can get as creative as they want with the magic weapons; that's their prerogative.

From a mechanical perspective, they may have wanted to give the Necromancer a two-handed weapon so that he wouldn't have an extra hand free for other things right off the bat.  Perhaps as some measure of balancing for giving him the Reanimate (which is pretty keen in the early game.)  A wand that somehow takes up two hands is even harder to swallow than a scythe that somehow attacks at range.

I dunno, I'm ok with a two handed staff.

I know it sounds picky btw, just could never really fathom why a scythe was considered range - without considering tenuous 'it shoots bolts' or 'returns when thrown' type effects.



#13 Triu

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Posted 14 December 2012 - 11:12 AM

A two-handed magical staff that blasts foes is okay by me whether it looks like a walking stick, a quarterstaff, a scythe, a grave digger's shovel, a blunderbuss, or a Goa'uld Ma'Tok.

A scythe is not the best melee weapon.  It's a farming tool sometimes converted to serve as a peasant militia weapon.  There are some decent European & Oriental martial variants in the [pseudo-] medieval armory.  The pole-arms generally don’t look much like the stereotypical reaper’s scythe.






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