So, I looked over Maggots in the Meat and decided that it was a wee bit shabby, plus I've never really been a fan of dropping people onto Feudal Worlds. I decided to keep the general theme of the Slaughth causing anarchy, civil wars and general shenanigans going in the campaign I have been running with my new group. They started at rank 1 with no real bonuses to speak of…
…Then I re-read the Slaugth Infiltrator rules.
58 Toughness? 53 Agility? 27 wounds? HORRIFYING! They can't even be stunned!
Isn't this meant to be an adventure for starting Acolytes? How is a fresh group going to fight off two of these guys -and- their pets? I'm obviously not going to copy and paste the showdown with them and I don't want my whole party getting butchered and devoured by two guys in cloaks only a few sessions in. Maybe my lack of GM'ing Dark Heresy in a while is just making me paranoid, but would one of these guys and a pet (maybe a weakened Vassal from Disciples of the Dark Gods?) provide a satisfying showdown? Or would it all be over a bit quickly? I'm pretty bad at either having my players (in other games) walk all over my antagonists or be utterly crushed by them.
Currently the group is fairly combat focused with an Arbitrator, Assassin, Tech-Priest and two Battle Sisters (Inquisitor's Handbook).