It's 3 Wedges, each with Expert Handling, R2D2 and Assault Missiles. I'm sorry, but I know 3 Rebel ships can beat the OcTIEpus, yet I'm not buying that string of victories. Not unless their opponent has been forgetting to shoot every single turn, or has their firing arc on backwards.
Honestly, if you want to go check on boardgamegeek you'll see more exact tallies in early threads when I only had 10 games in, 15, etc. I'm not pulling numbers out of thin air here and have been keeping track of my games played since picking up the game at Gencon. It's funny telling my main 5-6 opponents that apparently they are the only Imp players that can't buy a win. Alot of it should be attributed to the fact that I've played 34 games, nearly 3 times as many as other friends who are likely still more experienced then most people at this new game. I was running tested and tweaked squadrons up against well untested and untweaked squadrons, and thus should be coming out ahead.
The best build I've settled on for 3 ships (and I've tried most available including 2 Y-wings, which kinda can work if you can get some Ion drifts into asteriods)
Wedge- Protons, Droid, Elite Upgrade
Horton- Protons, Ions, Droid
I've been switching around droids and elite upgrades for Wedge alot. Sometimes he gets R2D2, more often generic R2. I've tried Swarm Tactics, I think Expert Handling wins out. Sometimes Horton gets two Protons, which is overkill in reality.
I stretch the board as much as possible. With Wedge and Horton two Protons will kill a TiE in the 2nd RD at RNG 3, and I set it up so Biggs gets 4-5 agility against the varies shots he's forced to take. Usually that leaves him untouched. From there I want to get in close with Wedge, keep Biggs a bit back, and score another kill in RD 3. If I can get 3 kills before Wedge actually gets attacked then I'm golden. Horton and Wedge can take most 3-4 TiE groups. Horton locks down anyone in bad position (drifting towards an asteriod) or stressed. Without being able to Evade, Wedge will deal the final 2 damage easily.
Do I think that is the best 3 ship build? No I think Dutch for Horton and Swarm Tactics on Wedge may be the overall better 3 ship build, as it allows Biggs to be more offensive. I think 3 ship builds struggle in list building because of the lack of upgrades to fill points.
So question my tallies all you want, but I have no reason to inflate my numbers to prove my point. Nor do my opponents have to be dumb/blind, they play Warmachine at to high of a level to qualify on either account. And I stand by exactly what I said.