I've crunched the numbers. Here they are. Here's the broken:
ASSUMED BASE DICE: 1P, 4Blue, 1Y: |||81% 1 success||,60% 2 successes||, 33% 3 successes||, 13% 3 boons (crit)|||
ASSUMED CONSERVATIVE DICE (ONE GREEN): 1p, 3B,1Y, 1G: ||86% 1 success, (65%- 2 successes), 38% 3 successes, (15% 3-boons/crit)|||
ASSUMED RECKLESS DICE (ONE RED)1p, 3b, 1Y, 1R: ||83% 1 sucess, (63% 2 successes), 39%-3 successes, (15% 3 boons/crit)
Trollfeller Strike (2 recharge, no difficulty, larger opponent ony)
-Reckless (only): 83% 1 success, 65%-1boon(ignore soak), 36%-2boons (+3 damage, +1 critical)
39%-3 successes (+3 damage)
Evaluation: This is only for large creatures and I feel is a fair sacrifice b/c it puts the trollslayer in harms way for all sacrifice
Fix: None recommended
Double Strike (+1blk)
-Reckless (recharge zero): 55%-2 successes (secondary weapon hit), 19%-1comet (3rd hit-another opponent in same engagement)
-Conservative (2 recharge): 31%-3 successes
Evaluation: Reckless is essentially an extra combatant EVERY round and also will be inflicting double damage on all opponents (soak for each weapon). Conservative is not worth your time.
Fix: GM has to put higher soak/WT monsters on this guy. Ordinary opponents will fall like matchstick houses.
Reckless Cleave(no difficulty, ==3G,2R recharge)
-Reckless: 19%-1comet (+2 critical), 36%-great weapon crit (2boons)==also may add 2 recharge to deal extra damage equal to strength (soak only applied once)==
-Conservative: 42%-2boons (bonus damage equal to weapon's DR)
Evaluation: Reckless is a ONE-HIT=ONE-KILL broken-bomb.
Fix: Either eliminate it or remove the option to add extra strength damage.
Rapid fire: 1st arrow: no penalty
-Reckless: 2nd arrow(+1 purple): 67% 1 success, 12%-3boons/crit
-Reckless: 3rd arrow (+2 purple): 51% 1 success, 9%-3boons/crit
-Green: 2nd arrow (+1 purple): 67% 1 success, 11%-3boons/crit
Evaluation: Essentially, you count as an extra attacker every other round.
Fix: GM has to plan ahead.
Zweihander cards: ironclad, unstoppable are reported the strongest (not evaluated statistically yet)
Immobilizing shot (multiple readers)
Difficulty evaluation (+2blk): Green 71%-1success ||Red 69%-1success
Evaluation: Target cannot move for recharge 4, can expend an action to reduce recharge by 1
Fix: Target pinned for each success (recharge 1 success means that he's not pinned; max 4 recharge)
Thunderous Blow (2 handed; recharge 4g,3r)
- Reckless: 63%-2successes (critical damage), 66%-1boon (+1critical), 19%-comet (bonus damage of DR), 36%-2boons (Critical with great weapon)
Evaluation: Just as bad as reckless cleave.
Fix: Certainly do not allow a character to have both Reckless Cleave AND Thunderous Blow at the same time!
Sniper Shot (recharge2):
Evaluation: sniper shot always does a crit conservative on ONE success, 2 successes is +1 critical, bonus DR damage on comet
Further evaluation: Every other round you're dealing with a crit.
Fix: It already balances well because the conservative doesn't bonus up with reckless rapid fire.
What else needs some eval?