Up until recently I didn't even know there was a difference between craft and craft value and expect alot of players to have this problem as well.
My comment isn't directed at you specifically, since this question has been asked quite a few times, but I do go when people miss stuff that is stated OUTRIGHT in the rules!!! Hell, Str and Craft value have their own paragraphs (granted, only one sentence), but it's not like they are hidden in some murky corner of the rulebook, but found under Strength and Craft headings (imagine that).
yea you've got a point, I suppose when playing a multiplayer board game with rotating players every single player should have a word for word memory of the rules as opposed to let's say, better wording in the first place.
the only reason I asked this question specifically is that on these forums I've found answers for both interpretations, so I wanted to get a clear answer, to me it seemed like a simple typo on the monk for two reasons, first if he did just add his starting craft to his strength in combat why didn’t it just say he adds 3 as there's no possible way to misinterpret that, and second if he only does add 3 then his weakness's make him in my opinion probably one of the worst characters to play, (loss of weapons and armour with reduced stats is not worth an ability that basically gives you a slightly different version of assassinate)
though I suppose the easiest solution (which its obviously too late to implement with so many characters now) is to simply change strength and craft on the character sheet to read strength value and craft value, ten letters added to make the rules a bit more clear, o well…