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List Bashing Time - Lets work it out!


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#1 Theterrainstudio

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Posted 17 November 2012 - 09:06 AM

100 point Rebel List

X-wing - Red Sq. Pilot (4)

Upgrades:

R2F2

 

Xwing - Wedge Antilles (9)

Upgrades:

Swarm Tactics

R2D2

Proton Torpedoes

 

Y-wing - Dutch Vander (6)

Upgrades:

R5K6

Ion Cannon

Proton Torpedoes



#2 qwertyuiop

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Posted 17 November 2012 - 10:46 AM

Needs more Red Leader for Swarm Tactics to be worth it in a 3 ship squad. Meaning, swap out the Red Squadron pilot and R2F2



#3 Theterrainstudio

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Posted 17 November 2012 - 11:40 AM

Theterrainstudio said:

100 point Rebel List

X-wing - Red Sq. Pilot (4)

Upgrades:

R2F2

 

Xwing - Wedge Antilles (9)

Upgrades:

Swarm Tactics

R2D2

Proton Torpedoes

 

Y-wing - Dutch Vander (6)

Upgrades:

R5K6

Ion Cannon

Proton Torpedoes

 

What this for changes.

100 point Rebel List

X-wing - Luke Skywalker (8)

Upgrades:

R2F2

Pronton Torpedoes
 
 

Xwing - Wedge Antilles (9)

Upgrades:

Swarm Tactics
 
Proton Torpedoes



Y-wing - Dutch Vander (6)

Upgrades:

R5K6

Ion Cannon
 

 

 



#4 qwertyuiop

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Posted 17 November 2012 - 11:51 AM

Well, ah… R2D2 should find a way back on the team, and give Dutch Luke's torpedo. Using Luke makes Swarm Tactics less important.  You can definitely work with this pilot selection, though, if you want to stick with 3 ships.



#5 Theterrainstudio

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Posted 17 November 2012 - 12:21 PM

Well be interested to here what you have in mind for 4 ships?



#6 qwertyuiop

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Posted 17 November 2012 - 05:18 PM

 Really just.. 4 ships.  You will want to make use of your generic pilots…. but if you HAVE to have as many named pilots as possible ,you could run Luke, Biggs, Garven, and a Rookie with no upgrades. I think you can run Dutch, Salm, Biggs, and Garven, but that would be a rubbish build.

Ah, an example squad COULD be, Garven with Swarm Tactics and R2D2, Red Squad, Rookie, Gold Squad with ion cannons.  Or divide R2D2 into other droids. More ships means more dice.



#7 Torresse

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Posted 17 November 2012 - 07:49 PM

 y wings are cool and amazing but they rarely see a tournement list in my book (I have a few different squads of what I feel is tournament level) when I do use a Y wing, I dont use Biggs (why have a pali tank dps, and have your ranger dps tank?) 


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#8 Duraham

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Posted 17 November 2012 - 08:50 PM

Theterrainstudio said:

Well be interested to here what you have in mind for 4 ships?

 

Luke + R2D2 + swarm tactics

rookie Xwing x2

Gold Ywing + ion Cannon



#9 magadizer

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Posted 18 November 2012 - 01:10 AM

 I had fun last night with 

Biggs + R2F2

Rookie Pilot + R5D8

2x Gold Squadron + R2 Unit + Ion Cannon


Be seeing you.

#10 Torresse

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Posted 18 November 2012 - 03:11 AM

magadizer said:

 I had fun last night with 

Biggs + R2F2

Rookie Pilot + R5D8

2x Gold Squadron + R2 Unit + Ion Cannon

I love this list but I think if you wanted to, you could take out some of the R2 units to get an R2D2 if you wanted (no need to kiogran turn with the ywings since they have a 360 firing arc, though hard 3 is something youll have to avoid, but in most situations you can do so easily enough,


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#11 Eruletho

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Posted 18 November 2012 - 03:59 AM

What about (for three ships)

-Wedge
Marksmanship
Proton Torps

-Biggs
R2-F2

-Horton Slam
Ion Cannon
Proton Torps
R5-K6

The idea here being to use Biggs as a distraction as often as possible, while Horton opens with torps and re-rolls as many dice as possible every turn, and Wedge opens with torps and plays cleanup. Alternatively, Wedge could have R5… better chances to hit



#12 Theterrainstudio

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Posted 18 November 2012 - 05:26 AM

So is the general school of thought that you need 4 ships?



#13 Theterrainstudio

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Posted 18 November 2012 - 06:24 AM

Four Ships:

Wedge

- Marksmanship

- R5K6

 

Rookie Pilot

 

Rookie Pilot

 

Gold Sq.Pilot

Ion Cannon

R2 Astromech



#14 qwertyuiop

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Posted 18 November 2012 - 07:23 AM

Theterrainstudio said:

So is the general school of thought that you need 4 ships?

If you're squaring off against more than 5 TIEs, It's probably a good idea.

Take the previously listed builds and try them out.

Duraham's is a good 4 ship build; A more defensive version of what I had posted.



#15 Theterrainstudio

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Posted 18 November 2012 - 07:32 AM

A few more questions.

What do people think about Wedge?  To me, I think if you give him the marksmanship plus the droid to reacquire target locks, and with Vander in the list to give him Target locks for free when close it could be deadly, not to mention the removal of one defence dice for target ships.

 

Is there any point to running y-wings without ion cannons?

 

 



#16 magadizer

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Posted 18 November 2012 - 07:53 AM

Torresse said:

magadizer said:

 

 I had fun last night with 

Biggs + R2F2

Rookie Pilot + R5D8

2x Gold Squadron + R2 Unit + Ion Cannon

 

 

I love this list but I think if you wanted to, you could take out some of the R2 units to get an R2D2 if you wanted (no need to kiogran turn with the ywings since they have a 360 firing arc, though hard 3 is something youll have to avoid, but in most situations you can do so easily enough,

I don't like R2D2 all that much at 4 points, especially when R2F2 is such a good combo on Biggs, often preventing him from taking a kit in the first place.

Also, I find that I do need to Koigran sometimes, but even straight 4 is a red move for Y-wings. At 1 point, the R2 astromech is probably worth it to me.

But the fun thing is, all these options are viable choices, especially depending on the enemy build.


Be seeing you.

#17 magadizer

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Posted 18 November 2012 - 07:57 AM

Theterrainstudio said:

A few more questions.

What do people think about Wedge?  To me, I think if you give him the marksmanship plus the droid to reacquire target locks, and with Vander in the list to give him Target locks for free when close it could be deadly, not to mention the removal of one defence dice for target ships.

 

Is there any point to running y-wings without ion cannons? 

Those are good options for Wedge. Wedge at Range 1 is a TIE murderer.

I think the basic consensus after much discussion here is, no, Y-wings with no Ion cannons are pretty lame.

The question might be, why did they make them not a standard part of the equipment on the ship? I am hoping that there will be other cannon options for the Y-wing with future expansions (like Slave 1) which can be equipped in that upgrade slot.


Be seeing you.

#18 ScottieATF

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Posted 18 November 2012 - 08:17 AM

Marksmanship really isn't good for it's cost.  And if you want to use R5-K8 he is better off on Dutch, though he's not that good overall.  And no a Y-wing is not worth it ion-less.

 Man are FFG's forums wonky.

 

 



#19 Theterrainstudio

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Posted 18 November 2012 - 09:29 AM

I love lists….sorry to annoy everyone with these.

 

Biggs Darklighter (5)

Upgrades: R2F2

 

Rookie Pilot (2)

 

Rookie Pilot (2)

 

"Dutch" Vander (6)

Upgrades: R5K6, Ion Cannon

 

 



#20 R5Don4

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Posted 18 November 2012 - 11:22 AM

Theterrainstudio said:

I love lists….sorry to annoy everyone with these.

 

Biggs Darklighter (5)

Upgrades: R2F2

 

Rookie Pilot (2)

 

Rookie Pilot (2)

 

"Dutch" Vander (6)

Upgrades: R5K6, Ion Cannon

 

 

 

Take out Dutch for Wedge + R2 Astromech and you finally have a decent list.


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