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the Anvil-class Repair ship and Destrier-class Navy Collier


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#1 truedragon5374

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Posted 15 November 2012 - 04:03 PM

 Hello, Truedragon5374 here to present two new support ship hulls. I wanted to build a light repair ship but the smallest thing i could put spacedock piers on was the goliath factory ship and i thought it was stupid that i couldn't put a manufactorum on a transport the size of a heavy cruiser. I also wanted to build some transport ships designed to do something other than move cargo. So i spec-ed out the Anvil-class repair ship and the Destrier-class navy collier to support it in large fleet movements. The Anvil could make a good secondary ship for a budding RT fleet while the Destrier is more for official navy use, maybe as a ship needing RT escort or as a target for a little RT space piracy. So her are the Anvil and Destrier support ships and some pre-built examples. Feel free to use them and please tell me what you think.

(P.S. I just moved to Everett, WA and i am looking for a Warhammer 40k RPG group, I anyone is looking for a new player please email me at Truedragon5374@aol.com)

  Custom Ship Hulls

 

Anvil-class Repair ship

Hull: Transport

Speed: 5 Maneuverability: +0

Detection: +5 Hull Integrity: 47

Armour: 15 Turret Rating: 1

Space: 44 SP: 32

Weapon Mounts: 2 Dorsal

Crew: 30,000

Surrogate Power Source: Anvil-classes are routinely called upon to provide power to damaged vessels and are equipped with additional generators; add +10 Power to the ship's drive output.

Service Vessel: This vessel was designed to repair and service navy warships and no amount of retrofitting can change that. This hull comes pre-equipped with one Manufactorum and one Spacedock Piers. This has already been factored into the amount of hull space available but 9 Power must be provided for them.

The Anvil-class is the current standard mobile repair vessel of the Calixis and Koronus Battlefleets. About twenty years after the start of Saint Drusus' crusade to conquer what would be the Calixis Sector, disaster struck the support structure of the crusader fleets. The Adeptus Mechanicus had assigned a dozen massive forgeships to the crusade to service the mighty fleets and to eventually lay the foundations for future forge and mining worlds. Six of them were stationed in an unnamed system to act as a semi-permanent space dock, while the rest serviced the fleets directly, when they were caught in a freak solar storm that stripped the plating from their hulls and left them as barely functioning wrecks. With the crusade in danger Saint Drusus conferred with the explorator magos' to devise a stop-gap measure for the fleets' repair needs. The remaining forgeships set up in a safer nearby system and began rapidly converting dozens naval collier ships into relatively small repair ships using the largely intact inner systems of the salvaged forgeship wrecks. The new design proved to be exemplary in servicing fleet task forces on the move even if they could not fabricate entire components one site. Despite the transitory intentions of the designers, the Anvil-class was quickly adopted by the newly christened Calixis Battlefleet and the design has spread to other nearby systems as well.

Built upon the hull of the standard Destrier Navy Collier, it is designed to tend to the needs of a task force on the move. It has powerfully augmented engines for tug duty which, when unburdened, are capable of matching cruisers at speed and they are armed and armoured enough to take care of itself. It is fully equipped to perform any repair that does not require a full spacedock. Rogue trader dynasties will often try to acquire one of these vessels to service their explorer/trade fleets. The size of a light cruiser it can service up to 4 ships of equal size or 2 vessels up to grand cruiser size.

 

Examples of the Anvil-class

 

Modified Anvil-class Repair ship The Wandering Forge (Rogue Trader Special)

Speed: 5 Maneuverability: -5

Detection: +5 Hull Integrity: 47

Armour: 15 Turret Rating: 1

Space: 44 SP: 32

Weapon Mounts: 2 Dorsal

Adventurous, Turbulent Past

Essential Components   Power(50) Space(44) SP

Lathe class 1 Drive       (+40+10) 12 +1

Strelov 1 Warp Engine   10 10 -

Gellar Field                     1 0 -

Warpsbane hull              1 0 +2

Void Shield                     5 1 -

Commerce bridge          1 1 -

M-1.r Life Sustainer      3 1 -

Clankin Quarters           1 4 -

M-100 Auger Array      3 0 -

 

Supplemental Comps  Power(25) Space(15) SP

Manufactorum                2 - free

Spacedock Piers            7 - free

Mars Macrocannons      4 2 +1

Mars Macrocannons      4 2 +1

Salvage Systems           5 3 +3

Main Cargo Hold             2 4 +1

Extended supply vaults 1 4 +2

 

 

Anvil-class Repair ship The Salvation of Iron (Navy Classic)

Speed: 5 Maneuverability: +0

Detection: +5 Hull Integrity: 47

Armour: 15 Turret Rating: 1

Space: 44 SP: 32

Weapon Mounts: 2 Dorsal

Adventurous, Turbulent Past

Essential Components Power(50) Space(44) SP

Lathe class 1 Drive      (+40+10) 12 +1

Strelov 1 Warp Engine  10 10 -

Gellar Field                    1 0 -

Void Shield                    5 1 -

Command bridge           1 1 -

M-1.r Life Sustainer      3 1 -

Voidsmen Quarters      1 3 -

M-100 Auger Array      3 0 -

 

Supplemental Comps Power(26) Space(16) SP

Manufactorum              2 - free

Spacedock Piers          7 - free

Sunsear laser battery  6 4 +1

Sunsear laser battery  6 4 +1

Main Cargo Hold           2 4 +1

Main Cargo Hold          2 4 +1

 

Destrier -class Navy Collier ship

Hull: Transport

Speed: 5 Maneuverability: +0

Detection: +5 Hull Integrity: 47

Armour: 15 Turret Rating: 1

Space: 44 SP: 28

Weapon Mounts: 2 Dorsal

Crew: 24,000

Service Vessel: This vessel was designed carry replacement components for navy ships and no amount of retrofitting can change that. This hull comes pre-equipped with two ship's stores. This has already been factored into the amount of hull space available but 2 Power must be provided for them.

 

While the Imperial Navy relies heavily on standard transport vessels to feed it ravenous hunger for supplies and ammunition, task groups and fleets away from base require a much stronger beast of burden to keep them stocked. The Destrier-class was conceived from the keel up to be a navy collier. The size of a light cruiser, it is capable of hauling enough whole components to completely refit a grand cruiser and enough supplies to supply that same ship for over a year. They are fast enough to keep up with the cruisers they supply and well armed enough to often travel with only light escort.

 

Examples of the Destrier-class

 

Destrier-class Navy Collier ship Sword Bearer (Navy Classic)

Speed: 5 Maneuverability: +0

Detection: +5 Hull Integrity: 47

Armour: 15 Turret Rating: 1

Space: 44 SP: 28

Weapon Mounts: 2 Dorsal

Adventurous, Turbulent Past

Essential Components Power(40) Space(44) SP

Lathe class 1 Drive       (+40) 12 +1

Strelov 1 Warp Engine  10 10 -

Gellar Field                    1 0 -

Void Shield                    5 1 -

Command bridge           1 1 -

M-1.r Life Sustainer      3 1 -

Voidsmen Quarters      1 3 -

M-100 Auger Array     3 0 -

 

Supplemental Comps Power(16) Space(16) SP

Ship's stores                 1 - free

Ship's stores                 1 - free

Mezoa Macrocannons  4 4 +1

Sunsear Las Battery    6 4 +1

Main Cargo Hold           2 4 +1

Main Cargo Hold           2 4 +1

 


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#2 Erathia

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Posted 22 January 2013 - 06:01 PM

I can't help you with the game since my group only plays locally, but I'm happy to give you feedback on your ships! I think they're both gerat if you've got a larger fleet, doing long scale groups or just as a plot hook as these are the kind of vessels people would really like to salvage… or steal.

 

I would recommend removing one of the weapons from the Anvil-Class, and possibly remove both and give it a dedicated Hold Landing Bay as these ships in my mind are focused so closely on repair docks that they won't be able to mount weapons, which is why they're an integral part of a fleet.


Citizens of Grace! We have defeated both the Dark Eldar and Ork menaces that threatened your system! We need no thanks nor payments, so long as you do not leave the atmosphere during our salvage operations under pain of death! - Jequin Hos of The Hos Dynasty


#3 Kadaeux

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Posted 24 January 2013 - 05:20 PM

I wouldn't strip the weapons from the Anvil Class, nothing the Imperium fields un unarmed. No reason to expect it to be more heavily armed than a Transport, but it would definitely be armed.



#4 Erathia

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Posted 27 January 2013 - 10:51 AM

Maybe shrink the space or strip it of armour, but right now the Anvil Class has an effective space of 59 when you include the no-space components that it gets, plus it provides one unit of free power from its engine modifications. So on that one vessel you're getting a free power, near the best space and armour possible on a Transport (Mass Conveyor get out of here, we both know you're only pretending) and 110 bonus achievment points to any Trade objective it's involved in.

My point of comparison is the Carrack Transport. For 7 more SP, I get 1 more point of speed, 2 more space, 2 more Hull Integrity, -15 Achievment points that are offset by its Main Cargo Hold and +3 power since I don't have to "pay" for powering its upgrade. Plus purchasing my own Main Cargo Hold would be a lot easier than purchasing the Anvil's upgrades in reverse.

I like the idea of a dedicated mobile stardock, and it makes a lot of sense in game, but it's just got too many good points in my mind for the equivalent ship point cost.


Citizens of Grace! We have defeated both the Dark Eldar and Ork menaces that threatened your system! We need no thanks nor payments, so long as you do not leave the atmosphere during our salvage operations under pain of death! - Jequin Hos of The Hos Dynasty


#5 truedragon5374

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Posted 27 January 2013 - 09:02 PM

Honestly I 'built' these ships after my group disintegrated so I haven't had any feedback up till now so thanks for the comments. I mainly built the Anvil because I thought it was stupid that something as big as a frieghter couldn't mount a Manufactorum and because it was a ***** trying to find a good hull to put a Stardock Piers fit into. The Destrier just seemed like a natual counterpart, and  it fit the back story (do you like the backstory?).

About your points:

I guess these ships (especially the Anvil) are a little too cheap for what you get from them, so just increase the SP cost by 4-6 points if you wish to use it.

As the the Anvil's Power bonus, It really kind of needs it to function, as one of you said, every ship the Imperium builds is armed, hell even a Jerecho pilgram ship can blast a city from orbit. So the Anvil needs that extra power to run its shipyard piers and mount even basic weapons. You can see in the examples that I gave it just enough room and power for some Mars Macros and a cargo hold.

Despite the Anvil being 'based' on the Destrier, I actually built the Destrier second and just tried to keep the space equivelent, I figured the 'extra generators' would take up about 5 Space which if you calculate the ships stores against the stardock piers and manufactorum comes out equal between the two ships. I just made sense that if thier were refinery ships the size of the Goliath that something like these two ships would exist too, a Navy needs more that just warships.

About the Destrier, after posting these designs I mad a small change. I felt the design was to specialised so I traded one of the Ship's Stores for one Main Cargo Hold, my reasoning being that these ships would be Required to hawl food and munisions as well as whole Components.

So again, Thanks for the comments and i look forward to more.






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