I agree that more notice would have been good, but Netrunner is a new game, so it's a learning curve for everyone. From what I've been told, there will be no tournament in December (too many people likely to be away, etc), but thereafter the ManaLeak will be holding monthly tournaments. January's tournament will have parts of the Play Pack (or whatever it's called) as additional prizes.
There were a total of seven players (the shop has sold way more boxes - in the order of 30ish - so short notice probably kept the turnout low, and we expect higher numbers in January). On the corp side, we had 2 Weyland (although one of those was a last minute switch rather than a serious Weyland player - they usually play NBN), 1 Jinteki, and 4 Haas Bioroid. HB is clearly the current FotM, so as a runner you must have a solid plan for these guys. That said, with one exception, all the HB decks were very middle-of-the-pack, so I suspect they will see a drop in popularity.
On the runner side, we had 1 Anarch, 3 Criminal, and 3 Shaper. Although Criminal seemed to do better overall, the Shapers were very powerful. If they could get to the late game, and avoid play errors, they were very close to unbeatable. However, Shapers seem to need to play a very focused game, and I saw lots of players lose to their own impatience (wrecking their economy on runs on R&D, etc).
I took first place, with my Weyland/Criminal deck. Second place, I believe, was HB/Criminal. Two caveats, however. First, if I'd not won 2-0 against my last opponent, second place would have been Jinteki/Criminal. Second, this was not your usual HB deck! The only match I didn't win was against this deck (I managed to pull a draw, somehow), and it was very, very trap heavy. An awesome deck pretending to be a mediocre deck, it was very, very dangerous. My complements to Ryan, who played it brilliantly.
Edit: For those of you that play MtG, the Netrunner scoring system makes a huge difference. In MtG, you can usually tell after the first few rounds whether or not you are still in contention, as the "winner takes all victory points" approach to matches makes it very hard to catch up if you do poorly at first. Thus, when my first match resulted in a tie, I thought I was pretty much out of the running.
However, the far more even point distribution of Netrunner matches (which distinguishes between close matches and crushing victories) meant that there was far more scope for a player to catch up with a couple of 2-nil victories. All in all, this kept everyone engaged for far longer, and heavily discouraged voluntary draws. A much better system, in my opinion.