Well, in the wild west that was subjective as tech wasn't QUITE good enough. The gun could jam or be horrifically inaccurate. firing accurately from the hip with a double action revolver was pretty damn hard. But I'm not asking to debate that
But we're talking about Dark Heresy. European Duels were NOT what I meant (the 10-pace walk, turn and fire until the 'matter' is settled or swordfight to first-blood) I meant billy the kidd and Wyatt Earp etc. The European duel is the easiest thing to translate - give them each a musket pistol or dueling las, first to shoot is the Challenged or simply have them pick when to fire or something. After every shot, ask if the matter is settled, or after every wounding hit if it's swords - basically as described on wikipedia.
Yeah I saw that guy, it was pretty incredible. I'm pretty sure the Average human reaction time for a non-auto response (up the stem to the brain and down again) is about 0.7 seconds, though? Happy to be wrong though.
No I'm literally thinking town square, 15-30 metres, quick-draw wild-west style. Simply saying 'Roll initiative' doesn't cut it - I want more. I'm thinking it's a battle of wills and perception, but I'm not sure how to translate it into rules.
This is why I'm thinking to put players on a 'tense' delayed action or something, only allowed to fire single-shot etc. I'm just not sure. Was wondering if anyone had any rules for it already, or whether I should just playtest characters with different rules until it's done (and the bodies mount.)
So as a basis:
Both characters roll initiative, and start off with a Delayed half action. If a character/NPC wants to hold off for the opposition to draw or to see what he does etc. he takes a (+30) Willpower Check to maintain his nerves. Every time he passes, the difficulty of this test increases by one step. If a character fails this test or wants to draw, he goes for his weapon, and the opposed agility test to see who gets to go first occurs- but first…
The opposite character/NPC must take a (+40) Awareness check to spot him drawing his weapon. If he succeeds, for every two degrees of success he gets (+10) to the opposed agility check. for every 2 degrees of failure, he gets (-10) on this check.
The Delayed Half-action occurs in the order rolled (and is likely a shot after a quick-draw) and the rounds proceed as normal after this.
Should Dodging be allowed in this first 'round'? Is the willpower test required? Should it be single-shot only? Are the modifiers too big?