Jump to content



Photo

Tom Capor's 2012 World/National Championship deck


  • Please log in to reply
28 replies to this topic

#1 Magnus Arcanis

Magnus Arcanis

    Member

  • Members
  • 411 posts

Posted 14 November 2012 - 12:48 PM

Hey all! I know you guys have been itching to see this and didn't want to keep you waiting any longer than you had to! Beware, the following may appear as a giant wall of text. I attempted to format as best I could, but I have no clue how well it'll turn out in the end.

*Note: This is not my worlds report, but merely a thread focused on the deck I used at Worlds and Nationals. The deck is currently undefeated in two major tournaments. Has yet to miss playing a 4+ cost character on turn 2 with mulligans. Below is a comprehensive deck breakdown and some thoughts I had going into the tournaments.

Deck Name: “Dinner”
Other possible deck names: “Twilight Feeding” , “Broken Twilight, Broken Feeding” , “Evening Snack” , “Nom Nom Nom”
Deck Designer: Tom Capor
Tournament: 2012 World Championship + notes for 2012 National Championships

Deck Total: 50

Charactes: 38

2x *Glaaki
2x *Nyarlathotep
2x *Y’Glonac
1x *Nodens
2x Master of the Myths
3x Black Dog
3x The Mother’s Hand
3x Twilight Cannibal
3x Hungry Dark Young
3x Grasping Cthonian
2x Displaced Cthonian
2x *Basil Elton
1x Corrupted Midwife
3x Facless Abductor
3x Many-angled Thing
3x Stalking Hounds

Events: 11

3x Twilight Gate
3x Feed Her Young
3x Pushed into the Beyond
2x Broken Space, Broken Time

Support: 1

1x Under the Porch

Faction Break Down:

Shub: 26
Yog: 17
Neutral: 7

The Theory and Thoughts behind the Deck:

The meta this year was pretty wild. I really felt like just about anything was viable. Syndicate had their control over skill. Hastur was scary with their discard and character steals. Cthulhu is still a force to be reckoned with due to its ability to clear the board. Silver Twilight and Yog are still really relevant and offer some scary tricks. Even Miskatonic posed a threat (though, far more than I could possibly predict). I guess the only thing I wasn’t worried about was Agency. So I needed a deck that could handle all of that, plus each of its hybrid versions, plus combo decks!

That’s a lot to prepare for. Deciding to basically ignore combo decks was my biggest risk. I rationed that Glimpse was not going to show based on how easy it was to tech against. The recently revealed (and soon to be halted) Logan+Necronomicon combo really put a wrench into things. I had made my own version ranging in speeds from winning on turn 1 to turn 3+. However, to beat that deck it would cause me to come up with a wildly different build or play a different deck entirely. So, instead of teching against it (or use one myself) I decided to try and let others do the work for me. I struggled with that decision, but since I had a bye in the first round so I was hoping that any Logan decks that entered would fall right away letting me avoid the matchup altogether. Of course, this became a moot point as no one even bothered to play either combo deck. Which I really believed played to my advantage.

As for everything else…  I needed a deck that could handle support cards with ease (check). I wanted to be aggressive (check). The last few years I always found myself to be in the position of having to create openings with characters sporting weak icons, so I this year I wanted to be the dominator with an intimidating field presence (check). However, I didn’t want to sacrifice my speed for it either (check). The deck needed to draw well in case of discarding or a long game (check). Above all else, since we’re only playing best of 1, the deck needed to be consistent (check).

However, the true heart of my ability to keep this streak alive had to remain. I needed to make sure that I kept enough tricks in the deck that would not only allow me to open holes in my opponent’s defenses, but also disrupt their offense as well. The nationals build felt like it had the bare minimum, but the world’s version had a perfect feel to it thanks to the new additions of Master of the Myths and Pushed into the Beyond.

Thus, this deck was born. Chalk full of high skill characters to combat Syndicate. Ancient Ones, consistent draw, support removal, and every character in the deck either has a Terror icon or Willpower(special exception for Basil, but he doesn't spend too much time in play anyway) to combat Hastur. Able to flood the field quickly and repetitively to combat Cthulhu. And with enough out of turn tricks to fight the remaining factions… like I told Damon after winning the U.S. Nationals… this is the best I’ve got (for the current meta).

Honestly, I tried coming up with better. As I didn’t want to show up with the same deck twice, but since FFG didn’t post my deck in an article (not sure why they haven’t yet as I gave them permission, but they said they had plans for it) and I was unable to post for so long (due to pc problems). Since this deck was a secret kept by accident I took it as a sign and gave myself the green light to play it again.

As a side note. I am, in no way, saying that this deck is unbeatable or whatever. I’m simply saying that for the goals I had set for building my deck were not only achieved, but surpassed any other attempt I made at building a deck designed to reach same goals.

Why the Deck Wins:

The easy way to answer this is… it's strange. Theres nothing new about this deck on paper but it doesn't play the way you'd expect it to. Turn one, I often do nothing or maybe play 1 small 2 cost character. Not unheard of, but strange. Now, most people are going to assume I have some sort of trick to defend myself and commit to stories very cautiously. They're right to do so of course, but instead of playing against what is on the field they to worry more about playing against what is in my hand. Which for someone who's not used to that… it can be really off putting. Then on my following turn I can go from having zero characters to several and they're no mooks. They're Ancient Ones or wreaking machines like Displaced Cthonian plus some other possible friends like The Mother's Hand or Stalking Hounds. So, all of a sudden you're behind and to recover you have to get past some of the most powerful cards in the game! Even if you managed to keep your sanity, the deck doesn't stop. It just keeps coming with more and more large and intimidating characters. It's strange in that  you'd think it would run out of steam eventually, but every draw has a high percentage chance of pulling up another large character to replace any of the ones lost.

Add in board wipes like Nodens and Nyarlathotep not letting your oppoenent resource cards how they want can be rather disorienting in such a subtle way. 

How to Play the Deck:

On the surface, this is a very simple deck to run. Try to go first if you can and mulligan to a hand that allows you to play Feed Her Young or Twilight Gate (rarely will accelerating your big domain not be the best idea). At some point before you reach your second turn you want to have 3 resources on a single domain.  Granted, if you deem the situation necessary, you can skip doing this and doing a 3/2 for you two main domains and be just fine. However, I've yet to run into the need but I recommend only doing this if you're using Feed Her Young. The deck is designed to always threaten with "Pay 1" effects and going 3/2/0 could put you in an awkward (and easy for you oppoenent to predict) position.

You accomplish this by either playing a strong cost 2 character followed by Feed Her Young or Twilight Gate over a character to the domain used to pay for Twilight Gate. Then on your second turn you’ll typically want to resource to 4 on your main domain and drop the biggest, most intimidating character you can. From then on you can resource to 5 in case you need to pay the full cost for Nodens or build up a second domain (or rebuilding your empty domain to 1 in case of Twilight Gate). Of course, building up to 6 isn’t out of the question either. Especially if you’ve drawn both copies of Glaaki or are facing a lot of “return to hand” effects as Glaaki tends to play a big role in most games.

As far as general strategy at stories… it can’t be any simpler than this. In most match-ups/situations you’re going to out-icon and out skill your opponent. All you have to do is be smart when committing. If you don’t leave yourself too open to counter attack it’s difficult for this deck to fail.

Deck Advantages:

- Almost guaranteed to play an Ancient One on turn 2 or other characters of similar power level.
- Beef! You 38 bodies in this deck. Most of which have at least 3 icons, which most of them aren’t redundant in a bad way. Which might be the most out of any deck that I’ve ever used or seen in a tournament.
- No shortage of tricks. Be it Twilight Gate, Black Dog/Master of the Myths, Pushed into the Beyond, Y’Glonac, Facless Abductor or Under the Porch  you can make plenty of holes on your opponent’s board position.
- Easy and simple solutions to common problems. For example, Displaced Cthonian solves most problems involving support cards. Your opponent floods the board with cheap low skill characters in an attempt to out race you to stories can be easily handled by Nodens. An opposing Ancient One or other heavy icon beast standing in your path to victory? Just call Glaaki or Y’Glonac to solve your problem. Pushed into the Beyond will also elegantly take care of any problems you might be having with  any individual character.
- Able to ignore many of the metagame’s current top strategies just by being so fast and so unrelenting with such large characters.
- Draws extremely well. Even with an empty hand I can pretty much bank on the deck producing at least 1 large character off the top.

Deck Disadvantages:

-  Very stressful opening moves. You have to be smart. Keep your Twilight Gate defenses versatile. Make sure you have a way to drain your 2 resource domain so you can play Feed Her Young on it. Try not to resource Stalking Hounds, Black Dog, or Master of Myths immediately as you may need them to defend yourself. The first round of turns is all about mitigating the damage your opponent can do and if possible reduce their board position.
-  Opposing decks that can easily handle Ancient Ones while fielding some of their own can be problematic when trying to use Broken Space, Broken Time. Thanks to Pushed into the Beyond this isn’t nearly as bad, but ideally when your opponent also picks up their deck to pull out an Ancient One you’d typically want to bring out Glaaki to deal with the new threat. However, since you’re (usually) not at 6 resources to easily replay or recover Glaaki should your opponent have the means to remove it from play you can be caught in a rather unfavorable situation.
-  Combo decks. This version has so few options to deal with today’s combo decks. It’s not without answers, but none of them are particularly reliable or even optimal. However, this deck can be modified to deal combo decks, but each “counter card” added can significantly take away from this deck’s overall power and consistency.

Individual Card choices and why:

2x *Glaaki – My favorite giant slug. This guy just wins battles! He’s primarily in here for his ability to handle problematic icons.

2x *Nyarlathotep – The deck’s restricted card. Honestly, it was a toss-up between him and Negotium Perambulans in Tenebris . However, believing that my deck could handle low cost rush decks without the conspiracy allowed for a more streamlined deck that put a heavier focus on characters. Plus, having Nyarlathotep gave me hope against decks that I’m weak against by having my opponent resource something they needed. Also, the big guy creates a lot of extra unique problems from my opponents. Especially for players running complex decks that take choice of resourcing for granted.

2x *Y’Glonac – This disruptive gem of an Ancient One has been a favorite of mine for as long as he’s existed. He’s able to do so much with so little that it’s hard to imagine a Shub deck without him. Plus he makes for an excellent turn 2 play when you likely have nothing but 1 resource on your other domains anyway.

1x *Nodens – Nodens is a bit tricky. He is really only there for that emergency case when  your opponent floods the field. Otherwise he sits in the hand waiting for an opportunity to strike as this deck contains a lot of 2 and 3 skill characters. Main reason behind only having a single copy. However, keep in mind that Noden’s ability is optional. Thus, if you need it. His skill and icons can be merely added to your forces.

2x Master of the Myths – Not originally in my Nationals deck (an admitted mistake). Originally I had a pair of Dreamlands Fanatics. With more time to iron out the deck this change made all the sense in the world. I primarily use him to not just block but more specifically as way to deny my opponent a victory in the Arcane Struggle or to goad my opponent into draining an extra domain (to play their own) should they feel the need to win it. Otherwise, Master of the Myths is the one of, if not the best, blocker in the game today and having his ability only cost 1 synergized well with the deck’s strategy. Also, a side note. When going second this can be paired with Feed Her Young to create a better turn 1 for you.

3x Black Dog – Similar to Master of the Myths, Black Dog is a huge deterrent. Opponent’s must always respect the Black Dog for his bite is worse than his bark. The reason for 3 of BD instead of MotM is simple. Resource match, easier to play normally, and fear. Most smart opponents will always believe that you have the dog in hand and attack accordingly thus narrowing his options whether you actually have him or not. Which, in turn, causes your opponent to place fewer success tokens in the early turns of the game.

3x The Mother’s Hand – In this deck… it’s cost may as well be 0. And those that know me, know how much I love not paying for useful cards. Since we’re building to 4 resources on turn 2 anyway… this gem allows us to quickly flood the field with decent combatants.

3x Twilight Cannibal – Great icons, high skill, low cost. Add in some toughness and you have one hell of a durable character. If I need the beef for blocking, theres no shame in pulling him out for Under the Porch or Twilight Gate. As an added bonus I don’t think Hungry Dark Young could ask for better friend at stories.

3x Hungry Dark Young – A common resource for Twilight Gate trickery, HDY is an excellent choice at all phases of the game. During your opponent’s first story phase HDY and his friend can block up to 2 story cards and possibly nullify up to 4 opposing characters. Paired with Basil Elton can turn him into a poor man’s The Mother’s Hand. Combo with Under the Porch for some serious discard pile recovery should the need arise.

3x Grasping Cthonian – Solid stats and a quick answer for individual support cards. Pairs well with Twilight Gate and Under the Porch. A no brainer for this style of deck.

2x Displaced Cthonian – This beast causes support heavy/reliant decks to weep. Good stats and the fact that his ability doesn’t require additional resources to continue to use his effect in a deck with so few support cards make it an ideal choice. Basically, with so many powerful support cards in today’s meta, this guy lets you have your cake and eat it to. Only went with two copies because of simply how well he does his job. Just one in play is more than enough.

2x *Basil Elton – Another card that lets you quickly flood the field with powerful characters. Really, Basil is the harbinger of hopelessness. Allowing you to drop an additional cost 4+ character in a single turn can quickly demoralize an opponent. Only went with 2 copies because you can have too much of a good thing. Basil is the weakest thing I can draw when top decking on an empty hand and only useful in the first few turns of the game unless I find a way to refill my hand.

1x Corrupted Midwife – My token fun card. CM might not be the most optimal or streamlined choice for the deck as its typically not needed in most games, but I love it in close/long games. Being able to recover some of my biggest characters at crucial points allowed me to win several games that I normally wouldn’t of been able to. Only went with one copy because it’s not a card I normally rely on and for stats they were/are better options.

3x Facless Abductor – Ok stats for a 2 cost character, but is capable of throwing some serious wrenches in your opponent’s plans at/in any phase of the game.

3x Many-angled Thing – “Polygon” here is simple, yet effective. Creating a 2 for 1 (my opponent losing a character, me gaining a character at the cost of paying for only 1 card) swing every time I play it is just pure advantage. Plus, it can be an ideal Twilight Gate target as well. Your opponent will need every character they can get their hands on against this deck and depriving him of even the weakest of their arsenal all adds to your impending victory.

3x Stalking Hounds – Acts as a deterrent for your opponent to play characters through non-standard means. Which… is really common right now. Plus the hounds really help out when your opponent also grabs a character from Broken Space, Broken Time. Worst case scenario, this deck can easily pay the 4 cost to put it into play. Also, a strong counter to Uroborus + Temple of Ry’leh combo.

3x Twilight Gate – Possibly my favorite card in the game, but definitely the best card in the deck. Always a good play regardless of who’s or what turn it is.

3x Feed Her Young -  Realize this. Using cost reducers may be more efficient in the short term, but in the long run having a domain with 4 real resources is far superior in my opinion. However, the cost I pay for is that 26 total shub cards in the deck.  When using a card like this that has triple steadfast and a strong desire to play on turn 1… Having over half of the deck matching those steadfast icons is mathematically necessary. Sure, I would love give a few shub slots to some neutral or yog cards instead, but I wasn’t willing to miss. I wasn’t willing to add to the risk of not having a 4 cost character enter play on my second turn.

3x Pushed into the Beyond – Be gone! Obviously I didn’t have this for nationals, but glad it was ready to go for worlds (replaced 1x Ya-te-veo and 2x Forgotten Shoggoth to deal with the threat of the Glimpse deck). Being able to easily resource up to 6 means that I had at least one answer for virtually any threat that I could possibly face. An answer that can be played during any phase regardless of who’s turn it was.

2x Broken Space, Broken Time – 2 extra copies of each of my Ancient Ones. Ran only 2 copies because I didn’t want to rely on it to bring out my Ancient Ones. Flux Stabilizer and opposing Ancient Ones were and still are a concern.

1x Under the Porch – The one support card. I basically puts a an additional copy of each Shub character into the deck. Plus I kind of wanted to have a target for “The Heirloom” story card. With Displaced Cthonian in the deck, I couldn’t field too many support cards knowing they wouldn’t last long, so Under the Porch is a good fit. Like Corrupted Midwife, it’s more of a mid to late game card. Plus with my opponent’s hand likely being chalk full of anti-support cards towards the beginning of the game I wasn’t willing to rely on its effect going off to warrant additional copies. That being said, it can be a huge boon to any Shub heavy deck.

To recreate my nationals deck:

3x Pushed into the Beyond + 2x Master of the Myths -> 2x Dreamlands Fanatic, 2x Forgotten Shoggoth, 1x Ya-te-veo

Dedication:

I would like to throw out some thanks to Chevee Dodd, Mike Mazur and Rhett Jenkins for assisting me in creating/tuning/testing this deck.

At this time I will open up the floor to any questions or comments and remind everyone to keep an eye out for my tournament report(s). Technically I still think I owe you guys one for gencon too and I'll do my best to recap those events as well. However, computer issues do still tend to plague me and ask for you patience while that is being resolved.

Thanks. :)



#2 badash56

badash56

    Member

  • Members
  • 240 posts

Posted 15 November 2012 - 12:16 AM

Congrats again Tom!  This deck really is brutal to play against.  When I played Tom in the semi-final, he got Nyaralathotep out on his second turn.  You don't realize how crushing that is until you're faced with it.  In our match it blocked me from getting a second domain with a Yog resource for half the game.  When I did get a second Yog resource, Tom managed to pull a Curse of the Stone from my hand for it.  I was planning on playing both back to back that round if you didn't grab it!

 



#3 Dark Initiate

Dark Initiate

    Member

  • Members
  • 56 posts

Posted 15 November 2012 - 03:12 AM

A great deck, obviously. The commentary/explanation is also very much appreicated. Thanks and Congrats, Tom!

 

I'd be very interested in hearing about other decks, as well. Like yours, badash56, for example. Perhaps you could start another thread and post there.



#4 bricks16

bricks16

    Member

  • Members
  • 63 posts

Posted 15 November 2012 - 05:09 AM

 im going to have to re-create this deck to see how it will play against my ancient one speed deck. 



#5 KrissS666

KrissS666

    Member

  • Members
  • 116 posts

Posted 15 November 2012 - 05:22 AM

Very good explanations like i love

Nyarla is very a pain in the ass and break lot of deck strategy + investigation icon is priceless in a myth deck

In europeen tournament, there was 0 yog/silver deck (bounce+force to sacrifice), but it was a really strong mechanics : do you think a bounce mechanics could break the steam of this deck ?

Did you challenge decks with descendant of eibon? in europe it's always a strong card and you can see it in every winner deck!

What is your objective for next tournament? playing other factions? other mechanics?

Do you play often or do you make lot of solo deckbulding?

 

So congrat for your victory :)

 



#6 Magnus Arcanis

Magnus Arcanis

    Member

  • Members
  • 411 posts

Posted 15 November 2012 - 07:18 AM

@ Dark Initiate: Thanks! And you’re most welcome. I tried to be as thorough as possible. And I agree, hopefully everyone will post their deck.

@KrissS666: Thanks! Yog/ST is probably one of it not the worst matchup for this deck (especially if it also runs Glaaki). However, it’s far from unwinnable matchup. The Worlds version of the deck can almost match trick for trick and I still have the advantage in terror. Also, having a 4 real resources on my main domain really takes the sting out of bounce effects.

As for Descendant of Eibon, no. I don’t believe I faced one in tournament, but thoroughly tested against it and the deck is usually able to handle the big guy with no more problems than usual. My objective for next tournament? To win it obviously. :P But no, I figure the next tournament for me won’t be until regionals and I’ll have to assess the metagame then to figure what I will try and play.

I normally solo deck build, but when I can I prefer to playtest and build decks with others. Which thankfully I’ve been able to do more often this past year.
 



#7 dboeren

dboeren

    Member

  • Members
  • 1,169 posts

Posted 15 November 2012 - 08:33 AM

Great read, thanks Tom!  And also for including the changes since Gencon, that's something else I was interested in since I played you there.

I actually took a primarily ST (with some Shub) deck against his older version and did OK, but I have to admit that I wasn't emphasizing character bounce all that much.

Cool to see so much Miskatonic presence, and with Seekers of Knowledge out now I imagine they'll start turning up more often.  Next year will be interesting with a few factions having their box and many others not, I think we're going to see an even more diverse meta with a more even faction spread.



#8 kamacausey

kamacausey

    Member

  • Members
  • 212 posts

Posted 15 November 2012 - 03:52 PM

Grats on another win! I really wanted to be there to challenge you since I didn't get to play against you at Gencon this year but I was in the middle of moving so it was not meant to be. I really liked my hastur/syndicate deck's chances of doing well, especially since it was under the radar. I will have to throw your deck together and test it against mine.



#9 jhaelen

jhaelen

    Member

  • Members
  • 2,044 posts

Posted 15 November 2012 - 08:25 PM

Congratulations and thanks for posting the deck with detailed descriptions!

I've also been toying with a deck featuring Nyarlathotep but was thinking along a slightly different approach that is closer to my previous deck, using Miskatonic as a main faction.

Utilizing the Shub cards that boost your domains seems to work really well, though, so I'm tempted to give that a try, too. It's likely superior to my idea, particularly since Shub also has stronger cheap characters.

 



#10 AUCodeMonkey

AUCodeMonkey

    Member

  • Members
  • 228 posts

Posted 16 November 2012 - 10:18 AM

First off, congratulations Tom :) Next year, I'm going to find a way to play you!

Secondly, I think I agree with your approach to using Shub as an accelerant. Given that they got Nug in Seekers of Knowledge, I'm sure we'll see A LOT more of Shub in the near-term meta to bring out fat things.



#11 Magnus Arcanis

Magnus Arcanis

    Member

  • Members
  • 411 posts

Posted 16 November 2012 - 11:33 AM

AUCodeMonkey said:

First off, congratulations Tom :) Next year, I'm going to find a way to play you!

Secondly, I think I agree with your approach to using Shub as an accelerant. Given that they got Nug in Seekers of Knowledge, I'm sure we'll see A LOT more of Shub in the near-term meta to bring out fat things.

Sounds good to me!

As for Nug… you have no idea how much I wished he was legal for worlds. I would've found a way to add him in for sure.



#12 COCLCG

COCLCG

    Member

  • Members
  • 672 posts

Posted 16 November 2012 - 01:07 PM

Nug + Under the Porch = GOLD



#13 mzi

mzi

    Member

  • Members
  • 38 posts

Posted 18 November 2012 - 09:06 AM

Very nice deck. Congratulations!

The only thing that does not convince me is the Displaced Cthonian. The displaced Cthonian has a very low resilience and you cannot handle supports that keep coming back with Jamburg (especially if the Ice Shaft or the Skull has entered play). If you get stuck by a recursive Skull, what can you do?

I have built a solid support-based deck [see: http://cenacle-hd.bb...nt-supporter-ca in French for the first version] and I wonder how both decks would play one against the other. The current version uses additional ways to slow its opponent's deck down (steps).



#14 Magnus Arcanis

Magnus Arcanis

    Member

  • Members
  • 411 posts

Posted 18 November 2012 - 01:48 PM

mzi said:

Very nice deck. Congratulations!

The only thing that does not convince me is the Displaced Cthonian. The displaced Cthonian has a very low resilience and you cannot handle supports that keep coming back with Jamburg (especially if the Ice Shaft or the Skull has entered play). If you get stuck by a recursive Skull, what can you do?

I have built a solid support-based deck [see: http://cenacle-hd.bb...nt-supporter-ca in French for the first version] and I wonder how both decks would play one against the other. The current version uses additional ways to slow its opponent's deck down (steps).

Thanks Mzi!

It would be a complicated match to be sure, espeically since you're packing Flux Stabilizer. However, you are indeed well prepared for Displaced Cthonian, but don't forget about the 3x Grasping Cthonian paired with 3x Twilight Gate, 1x Under the Porch, and 1x Corrupted Midwife.

Even with all of that support destruction, fighting against a Jamburg is complicatedly simple. Besides Pushed into the Beyond I believe I have the advantage in resources used. I can play mulitple threatening creatures using a single domain while your deck appears to often use 2 domains and often 2 cards to get rid a single one of mine. So fighting tricks might not be a problem if I can just overwhelm you (though adding seventy steps here would help you out some).

Plus I could simply get lucky with Nyarlathotep as he tends to cause a lot of problems for tri-faction decks.

That being said, a face off between these two decks is far from an auto win for either deck. Theres a lot of variables and both decks have a ton of tools that can perform well against the other. LIkely it would come down to who could do a better job of pre-emptively striking the other in an attempt to disrupt some plans. However, you do gain some advantage if you can stall the game out long enough to start abusing D. Rift + Jamburg. I can normally survive several bombs, but would need to find/have an out pretty much right away.

Which reminds me… thats why I dislike using the same deck twice in a row for major tournaments. I can't tell you how many games I was able to win simply because my opponent didn't know what was coming. ;)

 



#15 mzi

mzi

    Member

  • Members
  • 38 posts

Posted 18 November 2012 - 07:19 PM

Another thing that is very nice in your deck is that GOO are not affected by character stealing cards such as Infernal Obsession and Stygian Eye, which are now 'very' dominant cards in our local meta.

As far he is concerned, we begin to know Jamburg very well around here and I am pretty much convinced that there are only four cards that really threaten him:

  • Snow Grave (obviously)
  • Pushed into the Beyond
  • Deep One Assault (but it is very hard to get the correct resource match)
  • Ice Shaft

I also tend to refrain form using the same deck for too long. Would you take part to the next European championship?



#16 Danigral

Danigral

    Member

  • Members
  • 803 posts

Posted 19 November 2012 - 03:55 AM

Magnus Arcanis said:

AUCodeMonkey said:

 

First off, congratulations Tom :) Next year, I'm going to find a way to play you!

Secondly, I think I agree with your approach to using Shub as an accelerant. Given that they got Nug in Seekers of Knowledge, I'm sure we'll see A LOT more of Shub in the near-term meta to bring out fat things.

 

 

Sounds good to me!

As for Nug… you have no idea how much I wished he was legal for worlds. I would've found a way to add him in for sure.

Haha, when I rebuilt your deck last night with changes, I added in Nug. :) Glad to hear I wasn't crazy for that. I also put in a copy of Umr at-Tawil since I could use him to pick out problem cards from opponent's hand. Could that deal with Jamburg?



#17 Magnus Arcanis

Magnus Arcanis

    Member

  • Members
  • 411 posts

Posted 19 November 2012 - 04:22 AM

AGoT DC Meta said:

Magnus Arcanis said:

 

AUCodeMonkey said:

 

First off, congratulations Tom :) Next year, I'm going to find a way to play you!

Secondly, I think I agree with your approach to using Shub as an accelerant. Given that they got Nug in Seekers of Knowledge, I'm sure we'll see A LOT more of Shub in the near-term meta to bring out fat things.

 

 

Sounds good to me!

As for Nug… you have no idea how much I wished he was legal for worlds. I would've found a way to add him in for sure.

 

 

Haha, when I rebuilt your deck last night with changes, I added in Nug. :) Glad to hear I wasn't crazy for that. I also put in a copy of Umr at-Tawil since I could use him to pick out problem cards from opponent's hand. Could that deal with Jamburg?

Umr at-Tawil is definately on the high consideration list. It does solve the recurring Jamburg problem (and Master of the Myths) provided that you can find an opening or get it before it starts recurring thigns. And, like Nyarly, take choices away from an opponent. He would probably be a 1x to start with for me as he can do a lot of positive things for the deck, but with, Nodens, Nug, and Glaaki all above 4 cost might keep him from being an auto include or at least force me to make a choice between them.

Though, pretty soon I bet I'll start to see Many-angled Thing leaving the deck. He's usually a resource anyway (excellent Twilight Gate target so I don't mind and at times prefer it). So ya, the deck changes a little when you add Seekers to the card pool. Exactly how I'm not sure yet, but feel free to have fun with it. :P

 



#18 Danigral

Danigral

    Member

  • Members
  • 803 posts

Posted 19 November 2012 - 04:44 AM

Magnus Arcanis said:

 

AGoT DC Meta said:

Haha, when I rebuilt your deck last night with changes, I added in Nug. :) Glad to hear I wasn't crazy for that. I also put in a copy of Umr at-Tawil since I could use him to pick out problem cards from opponent's hand. Could that deal with Jamburg?

 

 

Umr at-Tawil is definately on the high consideration list. It does solve the recurring Jamburg problem (and Master of the Myths) provided that you can find an opening or get it before it starts recurring thigns. And, like Nyarly, take choices away from an opponent. He would probably be a 1x to start with for me as he can do a lot of positive things for the deck, but with, Nodens, Nug, and Glaaki all above 4 cost might keep him from being an auto include or at least force me to make a choice between them.

Though, pretty soon I bet I'll start to see Many-angled Thing leaving the deck. He's usually a resource anyway (excellent Twilight Gate target so I don't mind and at times prefer it). So ya, the deck changes a little when you add Seekers to the card pool. Exactly how I'm not sure yet, but feel free to have fun with it. :P

 

 

 

I think deck-filtering will be huge, since there are so many good combos right now and cards that trigger in-hand. The pool is growing and could really effect the meta. Inside Man, Gate of the Silver Key, Song of Charybdis, Prism of Many Views, Umr at-Tawil.

It may just be me, since I haven't played enough games where I actually saw Nodens in action, but I'd probably replace him with Perembulans as you said above, and fit in Umr. imo it's better to get ride of cards in their hand before you have to deal with them on the board, no matter its card type.



#19 Magnus Arcanis

Magnus Arcanis

    Member

  • Members
  • 411 posts

Posted 19 November 2012 - 07:14 AM

AGoT DC Meta said:

Magnus Arcanis said:

 

AGoT DC Meta said:

Haha, when I rebuilt your deck last night with changes, I added in Nug. :) Glad to hear I wasn't crazy for that. I also put in a copy of Umr at-Tawil since I could use him to pick out problem cards from opponent's hand. Could that deal with Jamburg?

 

 

Umr at-Tawil is definately on the high consideration list. It does solve the recurring Jamburg problem (and Master of the Myths) provided that you can find an opening or get it before it starts recurring thigns. And, like Nyarly, take choices away from an opponent. He would probably be a 1x to start with for me as he can do a lot of positive things for the deck, but with, Nodens, Nug, and Glaaki all above 4 cost might keep him from being an auto include or at least force me to make a choice between them.

Though, pretty soon I bet I'll start to see Many-angled Thing leaving the deck. He's usually a resource anyway (excellent Twilight Gate target so I don't mind and at times prefer it). So ya, the deck changes a little when you add Seekers to the card pool. Exactly how I'm not sure yet, but feel free to have fun with it. :P

 

 

 

I think deck-filtering will be huge, since there are so many good combos right now and cards that trigger in-hand. The pool is growing and could really effect the meta. Inside Man, Gate of the Silver Key, Song of Charybdis, Prism of Many Views, Umr at-Tawil.

It may just be me, since I haven't played enough games where I actually saw Nodens in action, but I'd probably replace him with Perembulans as you said above, and fit in Umr. imo it's better to get ride of cards in their hand before you have to deal with them on the board, no matter its card type.

 

Before I go too much further, Many-angled Thing is probably one of the few outs I have against a D.Rift+Jamburg combo so… hard to remove.

As for Nodens vs Negotium… if you put in Negotium, doing so has two major problems. 1. No more Nyarly. 2. Deck does have a lot of 2-cost characters itself. Add in a third minor problem that its not a character. That being said, it is a way to go and would allow for more space, but to use Negoitum would probably shift around a lot of the deck space before I was dowe tweaking it.

Right now, with no formal testing. I would trade

1x Hungry Dark Young - > 1x Nug
1x Many-angeled Thing -> 1x Umr

My initial reasons behind such a move would be…

HDY - It normally takes a while for my discard pile to fill up with 2 cost characters, and being on of preferred resources for Twilight Gate trickery. I hate giving him up. However, having 3x can be unnecessary at times. So I'd start here for removing guys.

MAT - Rough loss. Since I really don't want to pull anymore away from Shub, things are pretty rough as far as adding non-shub things. Facless is more important in that he is an out of turn trick and can be far more disuprtive when needed (plus has better icons too IMO). Plus, each 2 cost or less card helps assure a that Feed Her Young doens't miss. Stalking Hounds… not gonna reduce those, and Pushed into the Beyond is too good to remove. Obviously we can't pull Twilight Gate either so… ya. I'm pretty firm right now on my "Other" cards and their counts as well. Nodens is really the only one that's suspect, but he's done to well for me to look there first.

 



#20 badash56

badash56

    Member

  • Members
  • 240 posts

Posted 19 November 2012 - 07:50 AM

I've been taking a look at Umr at-Tawil also.  With the resource speed of this deck it really seems like a solid include to me, at least on paper.  After seeing John Bruno dominate the AGOT tournament with hand knowledge/removal it has me wondering if a similar deck type is possible here.

 






© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS