I've been playing "Oath and Anvil" for a while now and have figured out plenty of ways to win with the elves, but each of them always feels like just a little more work than the winning strategies of the other factions. Sadly, I've come to the conclusion that the expansion did not give this faction the balance fix that was required.
So…. I've been thinking about ways to fix the elves through easy game play changes, in particular giving them a slight leg up through two simple changes:
1. Elves always go first: We've noticed in all of our Rune Age games (core set and expansion) that the first player has a definite advantage over the other players. It's small, but it's there. A very easy way to give the elves a slight power boost is to say that elves always go first. If you're looking for some sort of story rationale for this, you could say that their mastery of influence gave them advanced warning of impending hostilities so they were first out of the gate.
2. Starting gold bonus: The elves replace one of their starting 1-gold cards with a 2-gold card. Again, this is a minor tweak but when combined with always going first the power boost will really add up over the course of the game.
So what do you think? Would this help the elves in their search for balance or is this messing with the game too much?