# Thinking about stock starting characters…

No replies to this topic

### #1 aramis

aramis

Member

• Members
• 992 posts

Posted 09 November 2012 - 11:27 AM

Humans,
with 2's in everything… and 110-120 starting experience (depending upon starting obligation increase choice)…

level 3 is 30xp
Level 4 is +40xp, for 70
level 5 is +50xp, for 120

So this means possible combinations
5/2/2/2/2/2 with 0 xp left and +10 Obligation
4/3/2/2/2/2 with 10xp left, +0 obligation
3/3/3/3/2/2 with 0 XP left, and +10 oblgation
3/3/3/2/2/2 with with 20 XP left and +0 obligation

Lesser amounts spent on attributes allows:
4/2/2/2/2/2 with 40xp left
3/3/2/2/2/2 with 50xp left
3/2/2/2/2/2 with 80xp left

For comparison, the Emperor's Hand is 5/4/4/3/3/2 - requiring at least 4 stat upgrades to reach. Or 120+70+70+30+30=320 Starting XP. Or 270+1 dedication, or 230+ 2 dedication's. 4 upgrades, by the way, would require 5+10+15+20+25=75xp each, plus 20+30+50 for opening the needed trees, for 390 after the initial 110. Really, there needs to be a way to directly raise the attributes.

Droids
Starting with 1/1/1/1/1/1 and 175xp…

2=20
3=+30 = 50
4=+40 = 90
5=+50 = 140

5/2/2/1/1/1 0xp rem, +5 Ob.
5/2/1/1/1/1 15xp rem
4/3/2/2/1/1 0xp, +5 ob
4/3/2/1/1/1 15xp rem
3/3/3/2/1/1 5xp rem
3/3/2/2/2/2 0xp, +5 ob.
3/3/2/2/2/1 15xp rem
3/2/2/2/2/2 25xp rem
2/2/2/2/2/2 55xp rem
2/2/2/2/2/1 75xp rem
2/2/2/2/1/1 95xp rem
2/2/2/1/1/1 115xp rem
2/2/1/1/1/1 135xp rem
2/1/1/1/1/1 155xp rem

Droids are inferior to humans… droids get 9 levels of skill, humans 8

I'm good with that, but it's a case where I wonder if the design team had done the math.

Bothans

base is 3/2/2/2/2/1 100xp.

5/2/2/2/2/2 0xp rem +10 Ob 5 must be Cunning. Brawn must be 1
5/2/2/2/2/1 10xp rem 5 must be cunning. Brawn 1
4/3/3/2/2/1 0xp rem Cunning  be 4 or 3. Brawn 1
4/3/2/2/2/2 10xp rem Cunning may be 3 or 4. Brawn may be 2,3, or 4 (if 4, cunning 3)
3/3/3/3/2/2 0xp rem, +10 Ob. Cunning 3
3/3/3/3/2/1 10xp rem. Cunning must be 3, brawn 1
3/3/3/2/2/2 20xp rem
3/3/3/2/2/1 40xp rem
3/3/2/2/2/2 50xp rem
3/3/2/2/2/1 70xp rem
3/2/2/2/2/2 80xp rem

So, no bothan can have anything other than Cunning at 5 at start. getting anything else up to 6 costs 2 dedication upgrades.

Gand (lungless) - same as bothans but WP instead of cunning, and presence instead of brawn

Rhodian - same as bothans , but Agility instead of Cunning, and WP in place of Brawn

Wookie

Base is 3/2/2/2/2/1 and only 90xp base; brawn high, WP low

5/2/2/2/2/1 0xp rem Brawn 5, WP1
4/3/3/2/2/1 0xp rem, +10 Ob Brawn  be 4 or 3. WP 1
4/3/2/2/2/2 0xp rem Brawn may be 3 or 4. WP may be 2,3, or 4 (if 4, WP 3)
3/3/3/3/2/1 0xp rem. Brawn must be 3, WP 1
3/3/3/2/2/2 10xp rem Brawn 3, WP 2 or 3
3/3/3/2/2/1 30xp rem Brawn 3, WP 1
3/3/2/2/2/2 40xp rem Brawn 3, WP 2 or 3
3/3/2/2/2/1 60xp rem Brawn 3, WP 1
3/2/2/2/2/2 70xp rem Brawn 3, WP 2

Conclusions

5's are bloody impressive… on paper. The nemesis stats seem a bit high - especially given the lack of traits to justify the high stats.

A significant subset of players are (like me) going to question the wisdom of this over the top Nemesis stat range coupled with almost no ability to raise stats except by running through what may be unthematic additional trait trees.

© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.