I v been playing for several months now… and i think to enjoy this game without errors you need great patience, since at the end of each game there are tremendous calculations,setup and planning. Also you need to keep everything organized until the end or you will make mistakes when calculating, setup or planning, especially at the end of the game…My questions are:
1. Do players have hand limitation?
2. When to use an "action"? For example:
a. When a location revealed during quest phase, can we use "Asfaloth" the horse card to act and eliminate that location, so that threat power wont be counted later?
b. When a location is removed by a successful quest phase,if there are more quest tokens left, can we use "gandalfs map"to act, make another location active, then put the left tokens on it?
And could someone explain what is an "action window" pls?
3. Why does a tournament deck have 50 cards? For me i think the more cards i have, the more uncertainty my decks gona be. For most of players, how many cards do they have in a deck for a solo or 2 players game?
1. what do you mean by 'hand limitation'? if you mean is there an upper limit on cards then the answer is NO….however remember that you can only have 3 of each card (sometimes 1)
2.actions can be used at the start and end of each phase (as per the new faq) and in each GREEN WINDOW….so your examples the first you can do, as you have an action window before quest resolution (after cards have been revealed) however the second you cannot as there is no action window between discarding a location and removing the tokens
in any case extra tokens go on the quest card- never on other locations
the action windows are in the end of the rule book….basically red windows are game stages where actions cannot be taken but responses can be (test of will for example)…green windows are game stages where actions can be taken at any time
you could not for example heal a character in a red window using an action, but you could play a card if it said for instance 'response: after an enemy is revealed from the encounter deck heal 1 damage on 1 ally you control'
3.this is the general amount to state in the game as too few card (30 for eg.) would make the game too easy…this is why tourament decks have more…as you say the more cards the less certainty you have..this is not by accident as its part of the game's diificulty. in general i would forget they are called 'tourmanet decks' as this is a bad name…they are proper decks which most players use once they get experienced
i never go over 50…..i now play solo but 2 handed, each with 50 cards….this is about right, though 52/3 is not that much over.
if you want to make a deck with less cards within the rules i recommned using two cards if you have them
we have not been idle
what these do is discard themselves and draw cards for no cost- thus making you have a deck with less cards