We played a game last night in which one of the players had the Elixir of Life. He entered into combat and lost, resulting in his stamina dropping to zero. Here is where our question came up.
When you voluntarily choose to take and injury or madness card to prevent losing half of your stuff secondary to unconsciousness/madness, can you choose to take the card, get its benefit (full health/sanity, no loss of items/cash/clues), then play the Elixir card so you don't actually have to take the injury or madness card?
To me, it seems that that card would be used to offset getting an injury or madness card secondary to an encounter or bad roll. It seems kind of gamey to me to be able to voluntarily take an injury/madness card to avoid losing your stuff, get all of its benefits, then say 'oh but I have the Elixir so I don't have to take the card'.
I see the Elixir card applicable to places where you are made to draw and injury or madness card, not where you choose to take it.