So I am going to one shot Horror of Hugeldal for a group of friends. I have a total of five players and I am planning on pre-generating the PC's for the group.
What I am wondering about is power level for the group in order to make the game difficult but not a TPK. I have 5 PC's so far, each with 13 XP which puts them all into the beginning of their 2nd career. The humans are a bit further along than the dwarf and the halfing. The human X-soldier turned veteran, is a real beast as his career transition cost him nothing and he is 2 advances into his current career. The dwarf and the halfing have just their career bonuses with no additional advances.
The Group consists of
Dwarven Smuggler turned Burgher
Halfling Scout turned Mercenary
Human Soldier turned Veteran
Human Wizards Apprentice turned Acolyte (I’m thinking Amethyst because I loved the setup that Reckless Dice used)
Human Minstrel I’ve yet to level up
I've listened to Reckless Dice Podcast Live session on Horror of Hugeldal and have been trying to judge my PC's strength vs. the RDP groups’ strength. From what I can tell it sounded like both the dwarves and the amethyst wizard were getting ready to transition to their second career; while Helga had just started her second career. Now that was 4 PC's at probably about 12-13 XP who almost got a TPK.
The Group I'm putting together is a party of 5 of each 13XP. Is this enough XP make for a good difficult game?
Any thoughts would be appreciated