My Investigators insisted me that CC is bad-designed, especially too big map,
because for Objective 1A we played, (Keeper wins with last event card, Investigators win with all escape)
- It takes at least 50 movements to move between gallery-freezer-coat room-tower-library-gallery
- Thus main key carrier should run for 17 turns to discover all the clue, ignoring all the other exploration, solving all the puzzles with one trial.
- CC has 20 turns (3-3-3-5-6)
- Therefore if Keeper stops the carrier for 10 movement it is impossible for key carrier to discover 1A and escape.
- And it can be done really easily with Panic, several mythos cards, Urges, etc.
Is the Objective 1A is originally designed to be disclosed with Event 4? Or my investigators or keeper (me) is doing something wrong?
…in addition, they also told me that the basic scenarios are bad-designed because,
- It is impossible for them to guess what the Objective is, without Clue 1. All the other clues tells simply where the next clue is. The only information about what the Objective is "what the Keeper does".
- The key and lock system is too straightforward, making an investigator as a "KEY CARRIER". All the other investigators felt they are doing something useless, because they cannot help the KEY CARRIER to solve the scenario faster. All they can do is cleaning the monsters, finding the locked doors, and if all done, killing time…
- Revealing Objective with Event 4 is a really bad system, because SUDDENLY they must give up all the clue-finding process and follow the winning scenario.
- There are a lot of endings with "all these were planned to fxxx you up", for example, in fact the monsters just wanted your sample, in fact the main host who wanted you is a bad guy, in fact the Mi-Gos just wanted your brain…. etc. (In fact I chose the Objective at random, thus it's all my bad luck)
A player told me he will give up playing MoM if this pattern repeats. boom….
The scenario we haven't played yet is Green-eyed boy. Is is a good one? (scared)