- My void-master (who took Master of Small Craft), wants to improve his gun-cutter. In essence, he wants to have a homing beacon that he can call his ship with. For example, the group is trapped and needs a way out. The teleportarium on the ship is out of commission, but with a few presses of buttons, suddenly the void master's gun-cutter comes through the clouds like a rescuing angel, allowing the group to escape. My question, is this possible by the Warhammer 40K fluff? I know there are highly advanced machine spirits, such as those found in space marine drop pods and land raiders, but would it be tech-heresy to put such an advanced spirit onto something so humble as a smuggler's gun-cutter? Or if it isn't heretical, how expensive should the acquisition be?
- My group wants power armor. I'm fine with this, but I have a question: civilian power packs last roughly 1d5 hours. Are there higher-grade power packs that last longer, and where are their stats located? Or is it the point of power armor to last for small encounters?