Crone Hellebron* (Legend) 3DeDe
3HP / 1-2-1 P
Forced: When this legend enters play, you must burn 3 zones instead of 2 to win for the rest of the game.
While this legend is participating in an attack, defending opponent must discard a card from the top of his deck for each combat damage dealt to his capital.
Bride of Khaine (Unit) 3De
1 P / 3 HP
Witch Elf. Dark Elf only.
Action: When this unit ambushes, target attacking unit gets -2 hit points until the end of the turn.
Chill Sea Watchtower (Support) 1De
1 P / Building
If you control a non-De card, sacrifice this card.
Veteran Thunderers (Unit) 2DD
1 P / 2 HP
Doors of Karak Hirin* (Support) 3DDD
1 P / Fortification
This zone cannot be attacked unless each other zone you control is burning.
Ludwig Schwarzheim* (Unit) 4EEE
3 P / 3 HP
Knight. Standard Bearer.
Toughness X. X is the number of experience attached to this unit.
Action: When this unit attacks or defends, attach 1 experience to it.
Middenheim Lookout (Unit) 1E
0 P / 3 HP
Ranger. Empire only. Ambush 1.
Action: When this unit ambushes, move target unit you control into this zone and declare that unit as a defender.
Midden Moors Watchtower (Support) 2E
1 P / Fortification.
Forced: When an opponent declares an attack on this zone, look at that opponent’s hand. Then name a card. The named card cannot be played this phase.
Great Fire Dragon (Unit) 5HH
3 P / 4 HP / Dragon.
Action: When this unit attacks, put 1 resource token on it. Then, you may remove X resource tokens from this unit to deal X damage to target unit in the attacked zone.
Shadowlands Hunter (Unit) 2H
1 P / 2 HP / Ranger
High elf only. Ambush 1.
Action: When this unit ambushes, put 1 resource token on a H card with at least 1 resource token on it.
Magic Ward (Tactic) 2HH
Action: Choose an opponent’s zone. Treat the printed text box of each unit in that zone as though it were blank (exept for traits) until the end of the phase.
‘Idden Boy (Unit) 2O
1 P / 2 HP / Warrior
Orc only. Ambush 1.
Action: When this unit ambushes, it gains PP until the end of the phase.
Banna Bearer (Unit) 4OO
2 P / 3 HP / Standard Bearer
Action: When a Hero or legend you control is declared as an attacker, pay 2 resources to put this unit into play in your battlefield, declared as an attacker.
Warboss Banna (Support) 0OOO
Attachment. Attach to a unit you control.
While attached unit is attacking or defending, it gains: “Action: Discard an O unit from your hand to give this unit P until the end of the phase.”
Norse Marauders (Unit) 4C
2 P / 3 HP / Warrior
Ghorgon (Unit) 2CC
3 P / 3 HP / Creature
Forced: When this unit attacks, discard the top card of your deck. If the discarded card is not a unit, sacrifice this card.
Reckless Attack (Tactic) 1CC
Action: When your opponent declares at least 1 defender against your attack, put target unit in your discard pile into play in your battlefield declared as an attacker. At the end of the phase, sacrifice all units that attacked this phase.
Bordertown (Support) 2
2 Power / Building
Forced: When this zone takes combat damage, sacrifice this card.
Muster for War !!! (Tactic) 0
Limited. Play during your Quest phase.
Action: Gain 2 resources and draw 2 cards. You have no Battlefield phase this turn.
…and some 1 more mysterius card ;-)