would be a tad more useful if it was simply roll 1 evade dice, then do not suffer 1 damage if you rolled an evade. the potential of 2 self-inflicted damage is very very scary.
For now, I can't think of much situations where that would come in handy, maybe after doing a forward 4-5 alongside another enemy ship? It's not like a barrel roll that could easily get you out of an enemy ship's firing arc, and because it's an action, you'd still have to do your normal moves first, then the hard speed 1 turn, so it may or may not help when everything is clustered together
It is much better than barrel roll:
Barrel roll doesn't allow for much change in the firing arc. After a move action, you'll have the option of facing any direction except for backwards. This allows for a major change in the arc and still allows for possible movement out of enemy firing arcs.
It also allows for a U-turn that doesn't move your ship 3-4 away.
You can zig and zag around asteroids with ease. Performing a daredevil move after taking a hard turn is like moving diagonally while still facing the original direction. Yeah, barrel roll acts similarly, but the diagonal movement isn't as far to the side
The ships that have boost also have barrel roll so it opens up tons of options for movement and who knows what boost is going to do.
This is one of the few elite pilot upgrades that isn't just used as a point filler. When the TIE Interceptor comes out, I am definitely trying out this card. I usually never run elite pilot upgrades because they are generally terrible wastes of squad points.