There are two talents that I see that seem almost redundant.
Outdoorsman: remove one (setback die) per rank of outdoorsman from checks made to move through difficult terrain or manage environmental effects. Decrease overland travel times by half
Swift: Do not suffer the usual penalties for moving through difficult terrain.
While outdoorsman covers a variety of things, it does remove setback dice from difficult terrain. Swift removes them alltogether. It seems like these overlap a little too much to want to put more than one rank in outdoorsman (for the overland travel thing). My character is exteremly athletic and these both appeal to me, I just find the similarity disturbing. Is there a clarification beyond this I am missing?