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H is for Heists


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#1 CStevenRoss

CStevenRoss

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Posted 30 October 2012 - 11:51 AM

 hey all,

I feel like a lot of people are looking for some good ways to kickstart their adventure writing in EotE. I put together this little business on my new blog (triumphdespair.wordpress.com), as well as repeating it here for convenience. It's a simple little tool for rolling up random adventure ideas, which I call 'heists', to get you started and inspired.

Hopefull this formats correctly, as forum posts aren't the greatest for displaying big charts.

 

H is for Heists

Heists are the meat of the Edge of the Empire game, an ‘adventure’ in Dungeons & Dragons parlance. While highly complex and nuanced plots can be easily lost on players at the table, a Heist that is too straightforward, linear, and predictable is boring and might not challenge the players creativity enough for their liking.

To generate a Heist, roll at least once on each of the columns below. Each Heist starts with a basic premise: the fringer crew must do some Action at some Location, which is owned by an Owner. The reason why this Heist became a good plan is because the fringer crew has come upon some Inside Information that either increases the reward for a successful Heist or decreases the risk and dangers posed for a botched Heist. Unfortunately, all Heists have at least one Unforeseen Complication that forces the fringer crew to quickly change their plans and/or come up with a creative solution to the new problem.

Heists can be seen throughout the Star Wars films:

  • rescue Han Solo from Jabba’s Palace
  • smuggle goods for Jabba the Hutt, try not to dump cargo at the first sign of the Imperials
  • rescue Princess Leia from the Imperial Death Star
  • escort Rebel Alliance transports past an Imperial blockade at Hoth
  • covertly destroy the shield generator on Endor
  • smuggle cargo through the Kessel Run in under 12 parsecs
  • deliver Han Solo to the highest bidder

d10     Action              Location                Owner                           Inside Information                               Unforeseen Complications
1         Capture/Steal  freighter convoy    Imperial                         lightly guarded                                      military presence
2         Capture/Steal  colony ship            Imperial                        abandoned                                             T is for it’s a trap!
3         Smuggle past  luxury cruiser        criminal organization  in a minefield                                         jedi are involved
4         Smuggle past  orbital depot          criminal organization  a gambling tournament is involved  has a secret, different owner
5         Smuggle past  armed starship     civilian                           Need to use speeder bikes                must meet with a contact
6         Rescue             military outpost     civilian                            Disable security via central computer civilian hostages become involved
7         Rescue             medical facility      civilian                            location is underwater                         moral quandary affecting a fringer’s Motivation
8         Investigate        factory                      politician                      Working with someone on the inside time limit
9         Protect               residence               pirate                             besieged                                               one type of technology doesn’t function
10       Destroy             uncharted system Rebel Alliance             uncharted location                               forged permits don’t work



#2 EngageEight

EngageEight

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Posted 03 November 2012 - 01:44 PM

CStevenRoss said:

 hey all,

I feel like a lot of people are looking for some good ways to kickstart their adventure writing in EotE. I put together this little business on my new blog (triumphdespair.wordpress.com), as well as repeating it here for convenience. It's a simple little tool for rolling up random adventure ideas, which I call 'heists', to get you started and inspired.

Hopefull this formats correctly, as forum posts aren't the greatest for displaying big charts.

 

H is for Heists

Heists are the meat of the Edge of the Empire game, an ‘adventure’ in Dungeons & Dragons parlance. While highly complex and nuanced plots can be easily lost on players at the table, a Heist that is too straightforward, linear, and predictable is boring and might not challenge the players creativity enough for their liking.

To generate a Heist, roll at least once on each of the columns below. Each Heist starts with a basic premise: the fringer crew must do some Action at some Location, which is owned by an Owner. The reason why this Heist became a good plan is because the fringer crew has come upon some Inside Information that either increases the reward for a successful Heist or decreases the risk and dangers posed for a botched Heist. Unfortunately, all Heists have at least one Unforeseen Complication that forces the fringer crew to quickly change their plans and/or come up with a creative solution to the new problem.

Heists can be seen throughout the Star Wars films:

  • rescue Han Solo from Jabba’s Palace
  • smuggle goods for Jabba the Hutt, try not to dump cargo at the first sign of the Imperials
  • rescue Princess Leia from the Imperial Death Star
  • escort Rebel Alliance transports past an Imperial blockade at Hoth
  • covertly destroy the shield generator on Endor
  • smuggle cargo through the Kessel Run in under 12 parsecs
  • deliver Han Solo to the highest bidder

d10     Action              Location                Owner                           Inside Information                               Unforeseen Complications
1         Capture/Steal  freighter convoy    Imperial                         lightly guarded                                      military presence
2         Capture/Steal  colony ship            Imperial                        abandoned                                             T is for it’s a trap!
3         Smuggle past  luxury cruiser        criminal organization  in a minefield                                         jedi are involved
4         Smuggle past  orbital depot          criminal organization  a gambling tournament is involved  has a secret, different owner
5         Smuggle past  armed starship     civilian                           Need to use speeder bikes                must meet with a contact
6         Rescue             military outpost     civilian                            Disable security via central computer civilian hostages become involved
7         Rescue             medical facility      civilian                            location is underwater                         moral quandary affecting a fringer’s Motivation
8         Investigate        factory                      politician                      Working with someone on the inside time limit
9         Protect               residence               pirate                             besieged                                               one type of technology doesn’t function
10       Destroy             uncharted system Rebel Alliance             uncharted location                               forged permits don’t work

I checked out your website. Cool stuff.






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