To fore-ground this: so far I have enjoyed the new system, and I don't find anything "wrong" with it.
How do people go about enhancing the "heroic" feeling of starting characters? Are there suggestions for starting characters that you make to help enhance character success? Are there certain types of enemies that GMs use to give the players a sense of success?
The PCs that were available to us in the first game I played in, I noticed the GM didn't use any starting XP to increase stats. Because of this, most dice pools were limited to 2 ability/prof dice, which made failure a fairly common result.
for the Game demos I will be running, I went a different route and spent most of the PC XP on characteristics, leaving the PCs largely unskilled, but with larger ability dice pools. Is something that is recomended so far?
Also, I find minions to be much tought than even I am used to. Saga and the d20 starwars has left me with the impression that an average minion should die from a typical blaster pistol at "1st" level. In EotE, a Heavy Blaster deals 7 damage, and an average minion has soak 3 and WP 5-6, meaning that you have to really succeed on the to-hit to kill even one minion. Combined with the above low dice pools, we found combat really drug on.
I'm looking to begin game demos, so I want to get a sense of what others are doing beyond some strategies that I've already seen and tried.