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Apothecaries


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#1 BrotherTenparo

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Posted 29 October 2012 - 07:16 AM

How do you play apothecary? Do you stick to a support role, or do you take a more "active" approach to your class. Do you prefer meele or ranged? Do you play prestige classes with your apothecary (Ravenwing/Wolfpriest/Sanguinary Priest)? 

Personally I like to go Tyrannic War veteran apothecary, I feel like it helps make Apothecary a bit more dangerous in combat will retaining the ability to support my kill team with my medical skills/knowledge of Tyranids.



#2 Grimze

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Posted 29 October 2012 - 07:30 AM

Well, in our group we have a melee apothecary from White scars..

The problem for him is, that we need so much healing, that there is rarely time for him to fight :s



#3 Arbitrator

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Posted 29 October 2012 - 01:04 PM

In my last Deathwatch session, my Apothecary duelled a Shas'O, blew the head off an escaping Ethereal and climbed a moving and shooting Orca gunship, killed the pilots and dropped a grenade into the Shas'O's open hatch.

Basically, what I'm saying is that you can do some pretty sick stuff if your roles are high enough. I personally like to play mine in more of a "stand back and shoot, be on stand-by to rush in and assist" style role. Let the Jarheads do the heavy lifting but don't be afraid to jump in when required. He's still a Space Marine at the end of the day.



#4 steg51

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Posted 29 October 2012 - 05:59 PM

BrotherTenparo said:

How do you play apothecary? Do you stick to a support role, or do you take a more "active" approach to your class. Do you prefer meele or ranged? Do you play prestige classes with your apothecary (Ravenwing/Wolfpriest/Sanguinary Priest)? 

Personally I like to go Tyrannic War veteran apothecary, I feel like it helps make Apothecary a bit more dangerous in combat will retaining the ability to support my kill team with my medical skills/knowledge of Tyranids.

 

You've definitely got the right combo for the op apothecary.  Double down on the toxins if you want to create a face melter.  Another avenue to look at is having a raptors or raven guard apothecary who can dual hat as a percision impact asset as well as support. 



#5 Tacitus05

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Posted 06 February 2013 - 07:57 PM

Myself, I play an Imperial Fists Apothacary. I ended up taking the "leader" role as it: a) allows me to stay a bit back calling out patterns b) since alot of the skills an apothocary get are kinda "meh" you can focus alot on attriubutes early, and pick up the social skills (like charm, intimidate..) needed. I have been playing this for about a year, and find its a pretty good build if you are in it for the long term game. Also, as an Imperial fist, I can stay alive by using cover alot more effectivly.



#6 Adeptus-B

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Posted 07 February 2013 - 10:00 AM

If I were to play an Apothecary, I would max out his Lore skills, give him an Auspex every mission, and play him as the party's defacto 'science officer' when not in combat. That's still technically a 'support' position, I suppose, but one that will get lots of 'spotlight' time…



#7 Nikollo

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Posted 07 February 2013 - 03:12 PM

In the campaign I am GMing, the Apothecary comes from a Chapter that puts a strong focus on dual-wielding pistols. As such I allowed him to swap the cost of WS and BS advances, to better facilitate his character's pistoliering. This helps to keep him in a support position near the action, but leaves him free to do his job without getting his foot blown off by friendly fire (our previous Apothecary, who has gone rogue since then).



#8 Askil

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Posted 08 February 2013 - 09:53 PM

If you find yourself hampered by the Apothecary specialsation then load up on general and Deathwatch advances, just because you aren't getting on well with your spec doesn't mena you aren't a space marine!



#9 Cryhavok

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Posted 09 February 2013 - 06:43 AM

I have enjoyed playing an Iron hands robot apothecary, and a heavy flamer carrying salamander apothecary

#10 BrotherFiacco

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Posted 10 February 2013 - 02:53 PM

As a GM-PC apothecary I found that my character does well in nudging things along story wise.

However in combat I'm always the one with the bolter down range shooting relentlessly.

I've never really had an issue playing as an apothecary due to the fact that my role in real life is a Hospital Corpsman for the US Marines, so the sense of duty to those I'm charged with is carried over.  Plus my Kill-team is somewhat melee orientated, so my bolter adds a little dakka dakka kinda fight scenes.

Thus far i've managed to defeat a lictor and quite a decent number of genestealers on my own, I look forward to the next mission which will be either orks or tau.  SO I don't feel like my character is underwhelming at all, in fact what an apthecary does in the first place jsut seems to enahce the overall expeirence and reassures the players that their precious characters will live (until the evil gm that is me deicdes to drop a doom sized asteroid on their heads muahahahaha!).



#11 Gurkhal

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Posted 17 February 2013 - 10:40 PM

I'm gonna play my first Apothecary in a game and my plan is this:

1. Go in fast and hard with a chainsword!

2. Heal up people after the enemy is made into kebab.



#12 Barbarossa

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Posted 19 March 2013 - 07:35 AM

Hey folks

I'm new to running an apothecary with my group. I decided to do the final sanction mission on here with my group and we will continue with to the edge of oblivion at the next meeting. My only worry with the apothecary is that during battle he leaves himself and the marine he's healing open to damage for a round as they both have to stop what they are doing. Am I reading this wrong or does it seem that he has to wait till the end of a combat to do his thing? I really like the class but I feel like I have to wait till the smoke clears to help anyone



#13 Barbarossa

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Posted 19 March 2013 - 07:37 AM

Hey folks

I'm new to running an apothecary with my group. I decided to do the final sanction mission on here with my group and we will continue with to the edge of oblivion at the next meeting. My only worry with the apothecary is that during battle he leaves himself and the marine he's healing open to damage for a round as they both have to stop what they are doing. Am I reading this wrong or does it seem that he has to wait till the end of a combat to do his thing? I really like the class but I feel like I have to wait till the smoke clears to help anyone



#14 Barbarossa

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Posted 19 March 2013 - 07:37 AM

ughh sorry for the double post…



#15 Cryhavok

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Posted 20 March 2013 - 04:45 AM

One thing I would like to point out to everyone who is getting stuck just healing until it is all over: MIU weapon interface is your friend. It allows you to get a shoulder mounted weapon that you can fire hands free while doing something else. So you can do your healing stuff and blast away at the enemy at the same time.

#16 Barbarossa

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Posted 20 March 2013 - 02:28 PM

At what rank do you get the MIU? and also what book is that in? I haven't heard of it before. cheers for the good idea though. If I can't find the stats for it I might just make some house rules for one :D.



#17 Cryhavok

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Posted 22 March 2013 - 06:21 AM

It is in the armory section of the core book under cybernetcs. It is a peice of gear that you would need to acquire, not an advance you spend xp on. I am not sure off the top of my head what it's renown requirements are. You can get it as soon as you meet the requirements to get it, regardless of level.

#18 Azure Consul

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Posted 05 April 2013 - 09:49 PM

I played a Dark Angel Apothecary and enjoyed it greatly. I have always like playing support roles more than any other clas types regardless of what game I  am playing. I tried to make my Apothecary a sniper specialist, but it didn't work out with most of the talent tree needed for that in other specialities. I changed and became a hand flamer/chainsword horde smasher. I also doubled as the lore specialist due to the unique skill set of the Dark Angels. Nothing is sweeter than when you blackmail an Inquisitor and can live to tell the tale.



#19 herichimo

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Posted 06 April 2013 - 03:20 AM

Cryhavok said:

It is in the armory section of the core book under cybernetcs. It is a peice of gear that you would need to acquire, not an advance you spend xp on. I am not sure off the top of my head what it's renown requirements are. You can get it as soon as you meet the requirements to get it, regardless of level.

Tim Flanders, official FFG rules person, states;

"The rules for bionic replacements are not intended to be purchased with requisition unless extenuating circumstances arise that make the replacements necessary. Of course, in the end the Game Master has final say on what is appropriate for their campaign.

Thanks for your question,

Tim"

You can get an MIU, via normal and standard rules, if you have a talent which allows you to get one normally. No other way.



#20 Lunareclipse123

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Posted 14 April 2013 - 08:24 AM

A 500 XP Signature Wargear talent should do it though, so effectively you're paying XP for the gear.






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