I had a chance to play with the Netrunner core set for the first time yesterday. As advised, we started with Jinteki vz Shaper with all neutral cards shuffled in.
Here come a few of my first impressions and/or question:
1) It soon became apprent that Crypsis is the ultimate weapon against Jinteki unless we played it wrong. Coupled with Magnus Opus or The Toolbox, the corp had absolutely no chance to get rid of this icebreaker. We found that other than purging all virus counter and losing the all ticks, no cards in the non-influenced Jinteki deck could deal with it once it got spinning. So, if I get it right, the strength upgrades on Crypsis are permanent, right?
We then discovered that HB actually can trash programs with some of their ice so we played another game with HB vs Anarch.
2) Wording on using hosted counters seems to be counterintuitive. For example, on Datasucker, why does the card say "Hosted virus counter: <effect>" rather than "Remove a hosted virus counter: <effect>" ?
3) Rules on Archived Memories (AM) seems to be confusing. It says "1 card" but if I understand the rules correctly, nothing but an Upgrade can be "attached" or installed on HQ, right? If so, why isn't the wording just Ädd 1 Upgrade from Archive to HQ". Also, I found it in the rules that ice is not installed _in front_ of server, not _on_ them so would ice cards also qualify as a target for AM?
4) Similar issue with Demolition Run - if I run the HQ, can I access and possibly trash anything other than Upgrades?