RANGED VS MELEE
Range does damage equal to melee without any risk, and often compromise the challenge of any encounter by killing the baddies before they're engaged with the PCs. Equal Damage ? yes, usually it's one less damage but with pierce 1. See the trick ?
How to solve that in my game ? 1 misfortune dice at close range, 2 at medium, 3 at long. The few weapon able to shoot at extreme have their own 1 challenge dice penalty.What about YOUR GAMES ?
BOW VS POWDER
Compared to powder weapons or crossbows, Bows doesn't need to be reloaded per 1 maneuver (or take +1 challenge dice). In the other hand, powder weapons does 1 more damage, and require 1 less boon to do critical damage.
My players thinks that the absence of bow reload isn't counterbalanced by these powder advantage. What about you ? How to solve that in our games ? I don't really know.
PS : Magic vs blessing… priests doesn't miscasts and I think this is not fair. I liked 2nd Edition d10 table… In wfrp3, we've houseruled the priest can't use blessing for X rounds, X being the recharge number of the blessing action card played… The priest may suffer 1 or more stress to reduce that per 1 or more. What about you ?