We have started a new campaign (and this time, I'm a player and not the GM) and my Char has the highest style of all (about 60 points at Lvl 2).
I have talked with the GM and some of the uses of style could be:
- Get the attention of everyone around
- Change the "air"/"presence" of the char. For example, my char could try to appear with a majestic aura/presence
- Support other skills like music, intimidate, persuasion, leadership etc., but this depends on the situation. To play a song correct, style wouldn't help at all, but to be on stage and to improve the overall performance, style could be used (and could help, that some misplayed tones would be ignored).
But I must agree with Beadle: A char only with one secondary skill is rather … useless. Sorry to say this, but Anima is a combat-heavy system, so to think you can life without any combat skills, you will only be killed. If only one other player plays a combat-heavy char and most enemies would be also combat-heavy and kill your char without problems. And: If you have no other high skill, for example some skills from subterfudge, social and so an, you would be useless. You always look cool, but you can't really do something different. Your char would only be a dragged around through the other players, without a real use. In combats, everyone will fight, your char would be jumping behind cover, in social situation, your char would look cool, but he wouldn't have the best skills for this etc..