First, hello to all fellow players out there!
I unboxed my game yesterday and started with a six player game. I read the manual in advance and we still had to find our way around, dig and try to figure out some of the game mechanics. Some of them we figured as we went along but even so, we're left with some questions that we unfortunately haven't managed to clear up via the game manual. So, I'd appreciate any answer to the dilemmas listed below.
1. Jumping the fleet.
Is this done based on turns? Meaning, on each turn the fleet token advances one slot in the jump preparation track? What can cause an early / forced jump and which are the penalties, besides population loss?
Cylon forces. Can a cylon player move or attack with a raider, heavy raider, etc. Or do the cylon ships only attack based on a crisis card?
How do basestars get activated? Does this always happen as a result of a crysis card or can they be activated via the action of a cylon player?
Can a revealead cylon player pilot a Viper or Raptor?
I will have more questions as I'll play more but these, so far are those that give me the biggest head aches.
Thanks in advance!