I've searched for answers on this forum and others for the past few days I had to for all three card games. While I'm satisfied for the most part with the answers I have seen, some are not so clear to me and I need clarifications on some cards that I have not seen addressed.
Holocaust-The rules say players expelled from an area, lose their turn. If this card is played do any players expelled from the areas discarded lose their turn.
Destroy the Soul of Infinity Final Mission-In Shadows of Omega Revised Edition, the card says go to Infinity's Lair and roll a speed check to determine how long you remain in the area to destroy the Soul of Infinity. If you roll a 16 or higher, you remain in the area for one turn. Now I've seen the ruling on resistance mission where the same turn you choose the mission objective counts as the first turn. Does this mean someone who rolls a 16 or higher wins the game?
Creatures-I've noticed in Beyond Good and Evil and Twilight of the Gods some creatures have an Immunity to Ki, Trickery, or Magic In Shadows of Omega Revised Edition, most creatures say you can't play cards with those abilities in that combat. Are they essentially the same?
Combat-I also noticed in the Twilight of the Gods rulebook it says you can play Combat cards for creatures. I've looked through all the mission cards for all three sets and other than The Lurker on the Threshold, I don't see any other creatures that allow this. Does this mean players can play their Combat cards for any creature or is that a typo?
Mystical Node-Its a trap card yet it has Interruption written on it. Is this a typo or is it a special trap card?
Scout Patrol-It says when you play this, you discard two areas, even if they have preliminary encounters on them to choose two new areas and the preliminary encounters from the old areas are then discarded. It doesn't say you draw new preliminary encounters for the new areas but I'm assuming you do. Am I right in assuming this?
The Twilight of The Gods Final Mission-It says you go to any of those three areas and pass a speed check of 15. If you do it says you fight the second form of Genesis with one character. I don't have to fight the first form correct?
Block-It doesn't allow players in the area the turn its played and the following turn, correct?
Finally, does the Twilight of the Gods rulebook supercede the other two since it adds escapes and clarifies most of the rules?
Any help is appreciated